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Steam News12 April 20262mo ago

Patch notes: V 2.2.25.215

The following improvements and fixes were implemented: Fixed a visual issue in the control rod drive room that sometimes allowed the reactor vessel water to be visible.

Full notes

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What changed

13 fixes1 addition3 changes1 removal
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
  • Server
changedThe following improvements and fixes were implemented:
fixedFixed a visual issue in the control rod drive room that sometimes allowed the reactor vessel water to be visible.
fixedFixed a bug that prevents setting the power of the control rods motors to more than 100 watts.
fixedFixed a bug preventing AO from finding repair points when requested to perform a scan.
fixedFixed a bug in AO's startup sequence when remote control mode is activated.
fixedFixed a visual bug in the shadows cast by AO when being operated remotely.

The following improvements and fixes were implemented:

  • Fixed a visual issue in the control rod drive room that sometimes allowed the reactor vessel water to be visible.

  • Fixed a bug that prevents setting the power of the control rods motors to more than 100 watts.

  • Fixed a bug preventing AO from finding repair points when requested to perform a scan.

  • Fixed a bug in AO's startup sequence when remote control mode is activated.

  • Fixed a visual bug in the shadows cast by AO when being operated remotely.

  • Fixed a bug that incorrectly classified an interior zone (at the entrance to the distribution area) as the plant's exterior.

  • Fixed a bug preventing the on-screen message "The internal log is intended for debugging" from being dismissed.

  • Fixed a bug that allowed changing DLC options during gameplay.

  • Fixed a bug that caused AO to fall off the map when remotely controlled.

  • Improved the outdoor ambient lighting matrix to react more realistically to daylight.

  • Improved AO's control system when operated remotely.

  • Reviewed and corrected UI and help text for grammar, typos, and terminology (English localization).

Cooperative Mode: Fusion 2.0 Implementation [Experimental]

  • Fixed a bug in the co-op mode control app where the host was not counted as a connected player.

  • Fixed a bug in the co-op lobby where players could join a room even if the host and client were running different game versions.

  • Fixed a bug causing excessive network update rate, leading to client desynchronization.

  • Added a notice displayed upon connecting, informing players of the current state of cooperative mode, its progress, and pending features.

  • Removed the "Host" role from the cooperative mode control app, as it cannot be assigned to a connected player.

  • Synced the tablet Checklist app with connected clients.

We are waiting for you in the game's Discord!

Source

Steam News / 12 April 2026

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