Full notes
Full Nucleares update
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What changed
- Gameplay
- UI and audio
- Fixes
Nucleares changes
The following improvements and fixes were implemented:
Increased player running speed by 10%.
Added "Animated Gauges" option to the game options menu. If active, all meters improve the smoothness of needle movement.
Added to the video surveillance monitor, the possibility of viewing four cameras at the same time.
Modified the control of video surveillance cameras: it is now possible to enter the ID of the camera to view.
Modified the demand matrix / load profile. More info at https://nuclearesgame.blogspot.com/2024/06/load-profiles-energy-demand-timings.html
[Chemical adjustments] Iodine generation per reactor power was reduced by 25%.
[Chemical adjustments] Iodine generation in the presence of boron was reduced by 10%.
[Chemical adjustments] The degradation of iodine in xenon was reduced by between 2% and 25% (depending on temperature).
Fixed the bug in the fuel control station display, where it sometimes did not correctly show the reason why the fuel block could not be ejected.
Fixed the bug in managing the start of activity when requesting at 11pm to start at midnight.
Fixed the bug in the lighting of the circulation pump oil meters.
Fixed the bug in the specifications of the electric turbine, where it showed an invalid value as RPM.
Fixed the bug that prevented manually analyzing the status of the new steam turbines.
Fixed the bug in the automatic opening controls of the control room, which are not maintained when loading a saved progress. [2]
Fixed the bug with the lack of head movement effect when running.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
We are waiting for you in the game's Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
