Update log
Full Nuclear Option update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
- Maps
Content and Features
New aircraft : Alkyon AB-4
New ship : Argus class frigate
New ship : Cursor class littoral fight deck
New weapon : GBM-500LR submunition dispensing glide bomb
New submunition : GS-25
New SAM missile : NL-98 ARH missile, launched by the Argus class frigate
New weapon mount: 4x AT-145 launcher
New weapon: Eyeball Mk. II recon missile
New weapon: ventral 20mm rotary turret for CI-22 Cricket
Asymmetric outer pylon options for Cricket, Chicane, Brawler, Ibis, and Tarantula
New cargo : fuel tanks
New emplacement : ATGM launcher
Vehicle Depots and & Guard Towers can now shoot back with small arms fire
New building: Ammo Dump
Bug Fixes
Custom sea lanes are properly saved in the editor.
Fixed fire damage being applied in cases where it shouldn't, causing planes to burn down too quickly
Fixed nuclear weapons being rearmed without taking from airbase stockpile.
Fixed player funds not updating in aircraft selection menu.
Fixed aircraft fly-by-wire failing to prevent over-g maneuvers at high altitudes.
Fixed pillbox being unable to shoot at moving targets
Fixed cases of explosion particle effects spawning at world origin
Fixed cases of vehicle weapons & engines being silent until the vehicle is spectated
Fixed some cases of Landing Craft failing to navigate correctly
AI
AI aircraft will now keep targets selected when using laser guided weapons
AI aircraft will now better handle offensive jamming of enemy radars
AI aircraft are now much better at using glide bombs
AI aircraft can now airdrop cargo when enemy units are closer than objective position
Interface
- Refactor of various MFD panelsFaction Info, Target Filter, HUD Options... to account for new units.
HUD Options : settings can now be saved and used across sessions.
HUD Options : settings file accessible in player directory (where missions and player.log)
New : set screen resolution
Multiple new graphical settings : LOD distance, shadow distance, anti-aliasing...
Audio/Effects
New foliage system rendered by GPU
Grass and shrubs
Foliage color variation
Foliage is scorched by nearby large explosions
Missile aerial explosions are now aligned with missile velocity
Improved appearance of naval ammo detonations
Balance
SAH-46 Chicane receives internal ECM
Iron bombs are now slightly more resistant to laser.
Scythes max tracking angle increased (60°), guidance delay decreased (0.1s) and notch tolerance increased (3s)
Scimitars now have Home On Jam (HoJ), causing them to switch to a target offensively jamming them
Dynamo now has 128 R9 missiles
Dynamo radar jam tolerance increased to 0.8
Medusa and Darkreach get AGM99 loadouts.
Scimitars and Scythes now attempt to spread out when multi-fired at BVR ranges, to make them harder to notch
Active Radar Homing missiles close-range performance significantly improved, with better maneuvering off the rail
At close ranges (<5km), Active Radar Homing missiles can now be prevented from acquiring an initial target lock as long as ECM is in use
Missiles no longer aim for points under sea level while intercepting targets
Mission Editor
Added multi-select for map icons
Added CompleteSome as option for objectives
Improved error/waring notification when loading a mission
New file management interface, new save system with autosave
Networking
Improved client performance in big lobbies
Compression for mission syncing, allows for bigger missions in multiplayer
Improved network Rate limiting
Dedicated server pauses when no players are connected
Adding "Post mission delay" for dedicated servers
Known Issues
Loading a 2nd mission from inside the mission editor causes a freeze. Workaround: exit mission editor before loading another mission
Existing custom mission loadouts for CI-22 Cricket, A-19 Brawler, SAH-46 Chicane, UH-90 Ibis, and
Source
