Nuclear Option
Steam News 14 April 20261mo ago

Update 0.33

Content and Features New aircraft : Alkyon AB-4 New ship : Argus class frigate New ship : Cursor class littoral fight deck New weapon : GBM-500LR submunition dispensing glide bomb New submunition : GS-25 New SAM missile…

Update log

Full Nuclear Option update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes21 additions20 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
  • Maps
addedContent and FeaturesNew aircraft : Alkyon AB-4
addedContent and FeaturesNew ship : Argus class frigate
addedContent and FeaturesNew ship : Cursor class littoral fight deck
addedContent and FeaturesNew weapon : GBM-500LR submunition dispensing glide bomb
addedContent and FeaturesNew submunition : GS-25
addedContent and FeaturesNew SAM missile : NL-98 ARH missile, launched by the Argus class frigate

Content and Features

  • New aircraft : Alkyon AB-4

  • New ship : Argus class frigate

  • New ship : Cursor class littoral fight deck

  • New weapon : GBM-500LR submunition dispensing glide bomb

  • New submunition : GS-25

  • New SAM missile : NL-98 ARH missile, launched by the Argus class frigate

  • New weapon mount: 4x AT-145 launcher

  • New weapon: Eyeball Mk. II recon missile

  • New weapon: ventral 20mm rotary turret for CI-22 Cricket

  • Asymmetric outer pylon options for Cricket, Chicane, Brawler, Ibis, and Tarantula

  • New cargo : fuel tanks

  • New emplacement : ATGM launcher

  • Vehicle Depots and & Guard Towers can now shoot back with small arms fire

  • New building: Ammo Dump

Bug Fixes

  • Custom sea lanes are properly saved in the editor.

  • Fixed fire damage being applied in cases where it shouldn't, causing planes to burn down too quickly

  • Fixed nuclear weapons being rearmed without taking from airbase stockpile.

  • Fixed player funds not updating in aircraft selection menu.

  • Fixed aircraft fly-by-wire failing to prevent over-g maneuvers at high altitudes.

  • Fixed pillbox being unable to shoot at moving targets

  • Fixed cases of explosion particle effects spawning at world origin

  • Fixed cases of vehicle weapons & engines being silent until the vehicle is spectated

  • Fixed some cases of Landing Craft failing to navigate correctly

AI

  • AI aircraft will now keep targets selected when using laser guided weapons

  • AI aircraft will now better handle offensive jamming of enemy radars

  • AI aircraft are now much better at using glide bombs

  • AI aircraft can now airdrop cargo when enemy units are closer than objective position

Interface

  • Refactor of various MFD panelsFaction Info, Target Filter, HUD Options... to account for new units.
  • HUD Options : settings can now be saved and used across sessions.

  • HUD Options : settings file accessible in player directory (where missions and player.log)

  • New : set screen resolution

  • Multiple new graphical settings : LOD distance, shadow distance, anti-aliasing...

Audio/Effects

  • New foliage system rendered by GPU

  • Grass and shrubs

  • Foliage color variation

  • Foliage is scorched by nearby large explosions

  • Missile aerial explosions are now aligned with missile velocity

  • Improved appearance of naval ammo detonations

Balance

  • SAH-46 Chicane receives internal ECM

  • Iron bombs are now slightly more resistant to laser.

  • Scythes max tracking angle increased (60°), guidance delay decreased (0.1s) and notch tolerance increased (3s)

  • Scimitars now have Home On Jam (HoJ), causing them to switch to a target offensively jamming them

  • Dynamo now has 128 R9 missiles

  • Dynamo radar jam tolerance increased to 0.8

  • Medusa and Darkreach get AGM99 loadouts.

  • Scimitars and Scythes now attempt to spread out when multi-fired at BVR ranges, to make them harder to notch

  • Active Radar Homing missiles close-range performance significantly improved, with better maneuvering off the rail

  • At close ranges (<5km), Active Radar Homing missiles can now be prevented from acquiring an initial target lock as long as ECM is in use

  • Missiles no longer aim for points under sea level while intercepting targets

Mission Editor

  • Added multi-select for map icons

  • Added CompleteSome as option for objectives

  • Improved error/waring notification when loading a mission

  • New file management interface, new save system with autosave

Networking

  • Improved client performance in big lobbies

  • Compression for mission syncing, allows for bigger missions in multiplayer

  • Improved network Rate limiting

  • Dedicated server pauses when no players are connected

  • Adding "Post mission delay" for dedicated servers

Known Issues

  • Loading a 2nd mission from inside the mission editor causes a freeze. Workaround: exit mission editor before loading another mission

  • Existing custom mission loadouts for CI-22 Cricket, A-19 Brawler, SAH-46 Chicane, UH-90 Ibis, and

Source

Steam News / 14 April 2026

Open original