In this update2
Full notes
Full Nuclear Epoch update
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What changed
- Fixes
- Balance
- UI and audio
- Performance
- Gameplay
- Maps
Nuclear Epoch changes
Bug Fixes:
Fixed inconsistent sale prices shown between the host and client
Fixed the LOD of the Temple Merchant model
Fixed untranslated text
Fixed monsters getting stuck in the Poison Boss room
Fixed Green Mamba returning shotgun ammo instead of Tier 5 ammo upon exiting
Fixed the incorrect health regeneration mechanic of Fire Boss 02
Optimizations:
Optimized the Bus Station UI layout to five icons per row
Increased the maximum crafting queue limit at Workbenches to 20
Furnaces and Compost Bins can now consume resources from the shared storage
Reduced the crafting time for most items
Stamina regenerates faster while in the Oasis
Fixed an issue where duplicate Steam items in the Computing Center did not increase computing power
Increased the amount of Wind-leaf Grass obtained from cutting bushes
Increased the maximum stack size for ammo
Increased the usage count for medicine and food
Lowered the volume of the dragon's roar
Added armor-breaking prompt indicators
Added weapon element counter tips when selecting dungeons
Added fast travel between NPCs
Increased melee weapon damage and reduced their stamina consumption
Players can now interact with most buildings while holding a hammer
Performing a manual save will now also trigger an auto-save
Boss chests now spawn at fixed locations
Removed destructible walls outside the small rooms in the Temple
Increased night brightness in elemental rooms, added details to world map caves, and added fog to the world map
Added a setting to adjust camera shake intensity during movement animations for holding guns, melee weapons, and building hammers
Adjusted some spider eggs to only trigger on Difficulty 3
Optimized the spawn rate of minions in Boss rooms
Source
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