Full notes
Full Nuclear Epoch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Performance
- Store
Bug Fixes:
Fixed an issue where the "Take" button would still pop up in the crafting interface after items had already been retrieved ahead of time.
Fixed an issue during dungeon entry where clients might spawn inside the safehouse if their loading/generation speed was faster than the host's.
Fixed an issue where the "Pick Up Item" prompt would still appear after the player was downed.
Fixed an issue where switching ammo types using the weapon wheel with a full inventory would cause the ammo to scatter all over the ground (they will now merge into a single item stack).
Fixed an FOV glitch caused by rapidly and repeatedly pressing the weapon draw hotkey and right-clicking.
Fixed incorrect firearm configurations in the "One Shot, One Kill" (2) & (3) missions.
Adjusted the trigger range for Boss encounters as well as their health regeneration trigger range.
Optimizations & Adjustments:
Added a baseline attribute display in the weapon modification interface for easier comparison.
Adjusted the unlock requirement for Tier 3 ammo to use Medium Gunpowder instead.
Added descriptions to the NPC building upgrade dialogues, showing what benefits players will receive upon upgrading (e.g., expanded secure containers, increased stamina, etc.).
Added a feature to move already constructed buildings.
Added a "Deposit Existing" (Quick Stack) button for storage chests.
Players can now specify the quantity when purchasing items.
Added utility and lore descriptions to Boss drop items.
Added a preview on the right side of the crafting interface showing the level of the crafted item after materials are placed.
Added a feature where inspecting crops during farming will now show the name of the planted crop and recommend which fertilizer to use.
Added a hotkey (J) to open the Quest Panel.
Added reminders to look for extraction points in Tier 2 and higher maps.
Reduced the spawning speed of flying insects from hives in toxic maps, and reduced the flight speed of the spawned insects.
Optimized the placement locations of quest items for the "Retrieve Item" quests.
Source
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