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Steam News8 October 20232y ago

Update: Demo Build V4!

New version update today thanks to all our play testers! 🐛 Resolved Bugs Cafeteria scene in the intro should no longer be blurred/obscured when returning after dying or reloading the game.

Full notes

Full Noxia Somnia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions10 changes6 removals
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
  • Balance
fixedNew version update today thanks to all our play testers! 🐛 Resolved Bugs
removedCafeteria scene in the intro should no longer be blurred/obscured when returning after dying or reloading the game.
removedThe item in the safe in the kitchen will no longer render behind the safe when opened.
removedThe entrance to the school area in the intro will no longer despawn if you die to Overwhelming Anxiety.
removedIncreased Tristan's worker sprite by 1 pixel on the Y axis so that he no longer clips into the floor.
changed💪 Improvements

Noxia Somnia changes

fixedNew version update today thanks to all our play testers! 🐛 Resolved Bugs
removedCafeteria scene in the intro should no longer be blurred/obscured when returning after dying or reloading the game.
removedThe item in the safe in the kitchen will no longer render behind the safe when opened.
removedThe entrance to the school area in the intro will no longer despawn if you die to Overwhelming Anxiety.
removedIncreased Tristan's worker sprite by 1 pixel on the Y axis so that he no longer clips into the floor.

New version update today thanks to all our play testers! 🐛 Resolved Bugs

  • Cafeteria scene in the intro should no longer be blurred/obscured when returning after dying or reloading the game.

  • The item in the safe in the kitchen will no longer render behind the safe when opened.

  • The entrance to the school area in the intro will no longer despawn if you die to Overwhelming Anxiety.

  • Increased Tristan's worker sprite by 1 pixel on the Y axis so that he no longer clips into the floor.

💪 Improvements

  • All UI properly scales and works on Steam Deck. ːsteamthumbsupː

  • Checkpoints in the intro are now properly shown to the player through "damaged portals" placed in the prologue.

  • Player can now use multiple items at once in the inventory without it closing each time.

  • If the player is not carrying any items, there is now text for empty inventory.

  • Using the flashlight from the inventory will toggle it in-game to avoid confusion.

  • Save notification now says "PROGRESS SAVED."

  • Added a brief interactable cinematic near the end of the chase that happens in the intro.

  • Hallway that you are chased through in the intro has more decorations now.

  • Visuals in second half of Act 1 were improved significantly.

  • Added a prompt that indicates when a character is finished talking.

  • Player can now attack in "cinematic" areas. (Not sure why we restricted attacking in these areas anyway, it was causing some confusion among play testers and you can't really break anything in these areas anyway...)

  • Flashback scene that occurs after the first real boss no longer lets you walk to the right

  • Graduate fireball was rebalanced. SFX was changed when they hit the ground, added VFX for spawning and de-spawning as well as a warning line to indicate trajectory.

  • Textbox shading was improved

📜 Text Changes

  • Unlock condition for Ultimate Nightmare was changed from "complete on normal" to "Complete demo on "The Nightmare" mode".

  • Ghost 1 in the intro now has 3 question marks to be consistent with Ghost 2.

  • Interact tutorial text has been changed to be less confusing.

  • You can interact with the door at the end of the first hallway in the prologue now.

  • Fixed some typos on the descriptions in the settings menu. Added a note about screen tearing when not using VSync in full screen.

  • Very minor changes to dialogue throughout the demo area (make some wording less confusing)

  • Taser short circuiting is now mentioned in the taser tutorial so people aren't as confused by it.

⚖️ Balance Adjustments

  • Graduate boss fight has been extensively rebalanced across all modes. (Mostly easier.)

  • The Graduate's tornado attack has been temporarily removed.

  • The Nightmare has been made easier. (Taken damage is reduced by 20% across the board. Certain enemies are slower.)

  • Face Your Fears, Graduate's attacks are now slower.

  • Ultimate Nightmare boss fights made significantly harder. (New attacks, much higher speed...)

If you would like to join the community our discord: https://discord.gg/63HnCSrA

Source

Steam News / 8 October 2023

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