Full notes
Full Now There Be Goblins: Tower Defense VR update
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What changed
- UI and audio
- Gameplay
- Workshop
- Fixes
- Balance
Now There Be Goblins: Tower Defense VR changes
Bug Fixes, tweaks and balancing:
GOBLIN BEHAVIOUR
Goblins now walk a bit slower when walking away from you in combat.
Goblins now avoid walking into the player body instead of the circle to reduce issues when players stand off-centered from their playspace.
HAMMERS
The Bloodthirster rope length was set incorrectly. This is now a maximum of 5 meters.
The Whack-A-Gob now returns back to its normal size after activating the active ability twice.
UI AND TEXT
The grades of every mode have been updated based on user data. (The more players play, the more accurate the grades get)
When unlocking a hammer, both the active and passive ability descriptions are now displayed correctly.
'Mineral Mines' standard modes showed incorrect descriptions. This has now been patched.
Bottles in 'The Keep' now have an image in the HUD when holstered.
When creating a save file from slot 3, the text said slot 2. This has now been fixed.
Added a texture of two feet in the circle below the player, to indicate where you should stand.
Known Issues:
When you exit the game either through the pause menu or by pressing ALT+F4 while leveling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
There are some unresolved issues with a bunch of structures that we will address in the near future.
When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
In the 'Introduction' tutorial, the statue can't be destroyed by goblins but damage does account towards your score.
Source
Changelog.gg summarizes and formats this update. How we read updates.
