Full notes
Full Now There Be Goblins: Tower Defense VR update
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What changed
- Gameplay
- UI and audio
- Workshop
- Fixes
- Events
- Performance
Features:
Buttons now slightly increase in size when highlighted.
When hovering over the stats of a structure, it now shows its value (From Ultra Low to Ultra High).
You can now step back and forward on tutorial screens.
The 'introduction' tutorial has been slightly revamped with many small improvements. (Such as additional explanations, better dialogue, more audio cues)
Bug Fixes, tweaks and balancing:
Learning about the hammer in the 'introduction' tutorial is now less stressful and more stretched out to give a better overall experience.
The 'introduction' tutorial now starts by asking you to stand in the correct spot within the game to get the best experience.
The 'Learn the basics' tutorial now explains active abilities.
Speed of dialogue has been slightly decreased with some long sentences.
You can't walk straight through the doors in 'the king's castle' anymore.
The useless menu before creating a save file has been removed.
Floppy Physics now changes according to your graphics presets as well.
The trashcan button, for deleting save files, can now only be pressed when save files are present.
Shield and other weapons now keep their current durability when holstered.
'Distance details' has been removed from settings as this currently does nothing.
The collider of the player has been slightly increased to remove the possibility of many bugs.
There was a bug where you could teleport through the roof of the cabin in the tutorial levels, this has now been resolved.
Pausing during the rewards / levelling up screen after playing a mode, has now been disabled.
Slightly decreased the size of descriptions in level select, to better accommodate the long descriptions.
Slightly improved game performance.
Known Issues:
When you exit the game either through the pause menu or by pressing ALT+F4 while leveling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
There are some unresolved issues with a bunch of structures that we will address in the near future.
When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
In both tutorials, the statue can't be destroyed by goblins but damage does account towards your score.
In the structure detail window, some parameter names are too long and are cut off.
In the 'Introduction' tutorial audio is sometimes cut off.
In the 'Learn the basics' tutorial while learning about your active ability, the ability can sometimes not activate. (We'll patch this soon)
Source
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