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Steam News3 May 20224y ago

Patch - 0.1.0.5 - Tutorial Improvements and overall stability

Bug Fixes, tweaks and balancing: HAMMERS After selecting a hammer in your loadout, the selected hammer wouldn't persist after playing a mode. This has now been resolved.

Full notes

Full Now There Be Goblins: Tower Defense VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions9 changes0 removals
  • Workshop
  • Balance
  • Fixes
  • UI and audio
  • Gameplay
fixedAfter selecting a hammer in your loadout, the selected hammer wouldn't persist after playing a mode. This has now been resolved.
fixedThe hammer could become irretrievable when accidentally distance grabbing a weapon with the main-hand while the hammer is unholstered. This has been resolved.
changedDamage dealt by the Soul Taker didn't attribute to score, this has now been patched.
fixedThe Bloodthirster could brick holsters, when holstering while its ability was activated. This was resolved by prohibiting holstering while active.
changedDamage dealt by the Lethal Dose ability attributed to the combat bar which leads to unbalanced gameplay. This has now been changed.
changedBarricades now show the "damage survived" stats correctly in their structure detail window.

Now There Be Goblins: Tower Defense VR changes

fixedAfter selecting a hammer in your loadout, the selected hammer wouldn't persist after playing a mode. This has now been resolved.
fixedThe hammer could become irretrievable when accidentally distance grabbing a weapon with the main-hand while the hammer is unholstered. This has been resolved.
changedDamage dealt by the Soul Taker didn't attribute to score, this has now been patched.
fixedThe Bloodthirster could brick holsters, when holstering while its ability was activated. This was resolved by prohibiting holstering while active.
changedDamage dealt by the Lethal Dose ability attributed to the combat bar which leads to unbalanced gameplay. This has now been changed.

Bug Fixes, tweaks and balancing:

HAMMERS

  • After selecting a hammer in your loadout, the selected hammer wouldn't persist after playing a mode. This has now been resolved.

  • The hammer could become irretrievable when accidentally distance grabbing a weapon with the main-hand while the hammer is unholstered. This has been resolved.

  • Damage dealt by the Soul Taker didn't attribute to score, this has now been patched.

  • The Bloodthirster could brick holsters, when holstering while its ability was activated. This was resolved by prohibiting holstering while active.

  • Damage dealt by the Lethal Dose ability attributed to the combat bar which leads to unbalanced gameplay. This has now been changed.

STRUCTURES

  • Barricades now show the "damage survived" stats correctly in their structure detail window.

  • Several issues with the Trench Digger have now been resolved.

  • When hitting a goblin, the sharpshooter sometimes registered multiple hits. This has now been fixed to a single hit.

TUTORIAL

  • The King had a visual glitch while looking into the sun, this has been fixed.

  • Tooltips now have a white border around them increasing their visibility.

  • Tooltips now show the color of the structure wheel when asking you to select a structure.

  • Tooltips have a new hover behaviour improving their usability.

  • Tooltips now highlight the button concerning their action.

  • While a tooltip is showing a controller, this controller now draws in front of everything.

  • The objective list now shows which objective is active and must be performed before the others.

  • The introduction tutorial now has a tooltip pointing you towards the pause screen.

OTHER

  • The 0 coins / 0 time bug bricking gameplay, has now been resolved.

  • Juggernaut animations have been slightly tweaked to accommodate better combat.

  • Bottles in The Keep would sometimes immediately break on distance grab, this has been fixed.

  • Text would sometimes cut-off while getting unlocks in the endscreen. This has been fixed.

Known Issues:

  • When you exit the game either through the pause menu or by pressing ALT+F4 while levelling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.

  • There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.

  • There are some unresolved issues with a bunch of structures which we will address in the near future.

  • When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.

  • When unlocking a hammer, both the active and passive ability descriptions are incorrectly displayed.

Source

Steam News / 3 May 2022

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