Full notes
Full Now There Be Goblins: Tower Defense VR update
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What changed
- Workshop
- Balance
- Fixes
- UI and audio
- Gameplay
Now There Be Goblins: Tower Defense VR changes
Bug Fixes, tweaks and balancing:
HAMMERS
After selecting a hammer in your loadout, the selected hammer wouldn't persist after playing a mode. This has now been resolved.
The hammer could become irretrievable when accidentally distance grabbing a weapon with the main-hand while the hammer is unholstered. This has been resolved.
Damage dealt by the Soul Taker didn't attribute to score, this has now been patched.
The Bloodthirster could brick holsters, when holstering while its ability was activated. This was resolved by prohibiting holstering while active.
Damage dealt by the Lethal Dose ability attributed to the combat bar which leads to unbalanced gameplay. This has now been changed.
STRUCTURES
Barricades now show the "damage survived" stats correctly in their structure detail window.
Several issues with the Trench Digger have now been resolved.
When hitting a goblin, the sharpshooter sometimes registered multiple hits. This has now been fixed to a single hit.
TUTORIAL
The King had a visual glitch while looking into the sun, this has been fixed.
Tooltips now have a white border around them increasing their visibility.
Tooltips now show the color of the structure wheel when asking you to select a structure.
Tooltips have a new hover behaviour improving their usability.
Tooltips now highlight the button concerning their action.
While a tooltip is showing a controller, this controller now draws in front of everything.
The objective list now shows which objective is active and must be performed before the others.
The introduction tutorial now has a tooltip pointing you towards the pause screen.
OTHER
The 0 coins / 0 time bug bricking gameplay, has now been resolved.
Juggernaut animations have been slightly tweaked to accommodate better combat.
Bottles in The Keep would sometimes immediately break on distance grab, this has been fixed.
Text would sometimes cut-off while getting unlocks in the endscreen. This has been fixed.
Known Issues:
When you exit the game either through the pause menu or by pressing ALT+F4 while levelling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
There are some unresolved issues with a bunch of structures which we will address in the near future.
When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
When unlocking a hammer, both the active and passive ability descriptions are incorrectly displayed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
