Full notes
Full Now There Be Goblins: Tower Defense VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Security
- Balance
- Workshop
Now There Be Goblins: Tower Defense VR changes
Bug Fixes, tweaks and balancing:
The game doesn't brick anymore when enabling the spectator camera in main menu.
When gaining XP but not levelling up, the new XP didn't update correctly.
Crashes revolving around videos in tutorial and level select have been resolved.
Distance grabbing objects with your main hand wasn't correctly updated in the last patch, this has now been done.
Cannons incorrectly damaged Juggernaut's armour, this also caused an exploit giving much more score than other structures leading to unfair highscores.
The Cheap Shots rotation video showed the Trench Digger at the end, this has now been removed.
Colliders of chairs in level select have now been adjusted to their correct size.
Second Chance had incorrect description text, this has been changed.
Known Issues:
When you exit the game either through the pause menu or by pressing ALT+F4 while levelling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
In some specific instances the hammer may become irretrievable from the ground or unholsterable. (Let us know when you've got this issue as it helps us track it down)
After losing a mode, in some cases, the next mode will be unplayable showing 0 coins and 0 time left in the buildphase. (Let us know when you've got this issue as it helps us track it down)
There are some unresolved issues with a bunch of structures which we will address in the near future.
Source
Changelog.gg summarizes and formats this update. How we read updates.
