HomeGamesUpdatesPricingMethodology
Steam News22 July 202511mo ago

Bug fixes and random event overhaul

Due to system changes, we recommend playing a new game after the update. Random Event Overhaul Event occurrence timing changed from immediately after turn end → immediately before turn start Visit events changed to occu

In this update3

Full notes

Full Novice Dungeon Master update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions5 changes1 removal
  • Events
  • Fixes
  • Gameplay
  • UI and audio
changedRandom Event OverhaulEvent occurrence timing changed from immediately after turn end → immediately before turn start
changedRandom Event OverhaulVisit events changed to occur on the next day's visit
changedRandom Event OverhaulRandom events changed to occur more organically according to the situation Duplicate events may occur Recovery events will not occur if there are no injured units Special adventurers who have already become companions will not visit again, while others may revisit
fixedRandom Event OverhaulRandom events changed to occur randomly rather than being fixed by seed
removedRandom Event OverhaulNPCs and artifacts that provide random event information have been disabled.
fixedBug Fixes and ChangesFixed missing clouds in the night sky

Novice Dungeon Master changes

changedEvent occurrence timing changed from immediately after turn end → immediately before turn start
changedVisit events changed to occur on the next day's visit
changedRandom events changed to occur more organically according to the situation Duplicate events may occur Recovery events will not occur if there are no injured units Special adventurers who have already become companions will not visit again, while others may revisit
fixedRandom events changed to occur randomly rather than being fixed by seed
removedNPCs and artifacts that provide random event information have been disabled.

Due to system changes, we recommend playing a new game after the update.

Random Event Overhaul

  • Event occurrence timing changed from immediately after turn end → immediately before turn start

  • Visit events changed to occur on the next day's visit

  • Random events changed to occur more organically according to the situation

    • Duplicate events may occur

    • Recovery events will not occur if there are no injured units

    • Special adventurers who have already become companions will not visit again, while others may revisit

  • Random events changed to occur randomly rather than being fixed by seed

  • NPCs and artifacts that provide random event information have been disabled.

Bug Fixes and Changes

  • Fixed missing clouds in the night sky

  • Fixed clouds not scrolling

  • Fixed game overs being counted as clears

    • ※Previously recorded clear counts may decrease

  • Fixed bug where transition camp appears on floor 3 even though floor 4 is open

  • Fixed bug where second special facility area appears even though floor 4 is not expanded

  • Fixed status effect animations of NPCs appearing before they appear

  • Added collection hints for unacquired units in the unit encyclopedia

  • Changed so that choices cannot be skipped in conversations with units

  • Fixed some quests not being registered in the journal

  • Changed artifact acquisition UI to appear only when acquiring new artifacts

  • Changed so that duplicate artifacts do not give mana

  • Fixed bug where level limit is exceeded when leveling up 2 levels at once

Source

Steam News / 22 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.