What changed
1 fix2 additions3 changes0 removals
added🎲 Random Event SystemWe've added a new system that triggers random events based on the day count, affecting the entire dungeon!
added✨ Key FeaturesEvents are categorized as good events and bad events Higher difficulty increases the probability of bad events occurring Random events are determined at the start of each new game and their order will not change with save & load
changed⚠️ LimitationsEvents will not occur on days 20/30 Events will not occur during your first playthrough
changed🔮 Current and Future PlansCurrently implemented events: Events that apply immediately upon activation Upcoming events: Events that last for a certain period after activation Neutral events and more
changed🔮 Current and Future PlansFeature in development: The random event system is currently under development, and the presentation and system mechanics may be modified in the future.
fixedOther Updates (0.91.1 Update)Fixed incorrect dialogue with Utori Fixed a bug where previous traits remained after evolution and loading Modified so that duplicate traits cannot be obtained Limited the maximum number of traits to 10 (may be readjusted later)
Novice Dungeon Master changes
addedWe've added a new system that triggers random events based on the day count, affecting the entire dungeon!
addedEvents are categorized as good events and bad events Higher difficulty increases the probability of bad events occurring Random events are determined at the start of each new game and their order will not change with save & load
changedEvents will not occur on days 20/30 Events will not occur during your first playthrough
changedCurrently implemented events: Events that apply immediately upon activation Upcoming events: Events that last for a certain period after activation Neutral events and more
changedFeature in development: The random event system is currently under development, and the presentation and system mechanics may be modified in the future.
📢 Patch Notes: Random Event System Added
🎲 Random Event System
We've added a new system that triggers random events based on the day count, affecting the entire dungeon!
✨ Key Features
Events are categorized as good events and bad events Higher difficulty increases the probability of bad events occurring Random events are determined at the start of each new game and their order will not change with save & load
⚠️ Limitations
Events will not occur on days 20/30 Events will not occur during your first playthrough
🔮 Current and Future Plans
Currently implemented events: Events that apply immediately upon activation Upcoming events: Events that last for a certain period after activation Neutral events and more
Feature in development: The random event system is currently under development, and the presentation and system mechanics may be modified in the future.
Other Updates (0.91.1 Update)
Fixed incorrect dialogue with Utori Fixed a bug where previous traits remained after evolution and loading Modified so that duplicate traits cannot be obtained Limited the maximum number of traits to 10 (may be readjusted later)