What changed
1 fix4 additions0 changes0 removals
- Fixes
- UI and audio
- Gameplay
- Store
fixedBug FixFixed an issue where C Ending couldn't be achieved when danger level was 0 Fixed an issue where Bestiary Points obtained on day 30 weren't being applied (Demon Lord/Hero etc.)
addedChangesModified ending credits to automatically close after completion Added ability to skip endings (Hold ESC) Added fast-forward playback when pressing any key during ending scenes Added fast-forward playback when pressing any key during credit scenes Added difficulty display to save files Added UI for obtaining new traits Modified to show New alert when clicking on floor Changed wells to auto-charge at the start of turn Changed artifact effects - Cross: HP +10 → HP +10% - Dice: Stat +1 → Stat +5% Added images and messages when obtaining random artifacts
addedAddAdded various resolutions - QHD / 16:10 / etc..
addedAddAdded special unit - Artifact Merchant [Utori] - Can be recruited after collecting all 10 Secret Treasures - Artifact purchases can be made through dialogue with this unit afterward (AP returned after dialogue) - Can purchase 10 artifacts at once - Utori's attack power increases with each artifact purchase
addedAddNew facility [Superior Herb Root] - B rank / 2250 Mana - Creates up to 4 superior herbs within 3 tiles radius at the start of turn if facility exists - Won't generate if there's no empty space - Main body is lower priority target than normal herbs
Novice Dungeon Master changes
fixedFixed an issue where C Ending couldn't be achieved when danger level was 0 Fixed an issue where Bestiary Points obtained on day 30 weren't being applied (Demon Lord/Hero etc.)
addedModified ending credits to automatically close after completion Added ability to skip endings (Hold ESC) Added fast-forward playback when pressing any key during ending scenes Added fast-forward playback when pressing any key during credit scenes Added difficulty display to save files Added UI for obtaining new traits Modified to show New alert when clicking on floor Changed wells to auto-charge at the start of turn Changed artifact effects - Cross: HP +10 → HP +10% - Dice: Stat +1 → Stat +5% Added images and messages when obtaining random artifacts
addedAdded various resolutions - QHD / 16:10 / etc..
addedAdded special unit - Artifact Merchant [Utori] - Can be recruited after collecting all 10 Secret Treasures - Artifact purchases can be made through dialogue with this unit afterward (AP returned after dialogue) - Can purchase 10 artifacts at once - Utori's attack power increases with each artifact purchase
addedNew facility [Superior Herb Root] - B rank / 2250 Mana - Creates up to 4 superior herbs within 3 tiles radius at the start of turn if facility exists - Won't generate if there's no empty space - Main body is lower priority target than normal herbs
Bug Fix
Fixed an issue where C Ending couldn't be achieved when danger level was 0 Fixed an issue where Bestiary Points obtained on day 30 weren't being applied (Demon Lord/Hero etc.)
Changes
Modified ending credits to automatically close after completion Added ability to skip endings (Hold ESC) Added fast-forward playback when pressing any key during ending scenes Added fast-forward playback when pressing any key during credit scenes Added difficulty display to save files Added UI for obtaining new traits Modified to show New alert when clicking on floor Changed wells to auto-charge at the start of turn Changed artifact effects - Cross: HP +10 → HP +10% - Dice: Stat +1 → Stat +5% Added images and messages when obtaining random artifacts
Add
Added various resolutions - QHD / 16:10 / etc..
Added special unit - Artifact Merchant [Utori] - Can be recruited after collecting all 10 Secret Treasures - Artifact purchases can be made through dialogue with this unit afterward (AP returned after dialogue) - Can purchase 10 artifacts at once - Utori's attack power increases with each artifact purchase
New facility [Superior Herb Root] - B rank / 2250 Mana - Creates up to 4 superior herbs within 3 tiles radius at the start of turn if facility exists - Won't generate if there's no empty space - Main body is lower priority target than normal herbs