What changed
2 fixes2 additions3 changes0 removals
- Events
- Balance
- Gameplay
- UI and audio
fixedBug FixFixed a bug where event conversations and quests remained after the 20/30 day event had ended Corrected issues with credit distribution
changedChangesChanged initial unit slot count: 10 → 12 Unit Balance Adjustments
changedChangesLavi: Reduced starting HP and HP growth Livil: Increased starting stats Mushboy: Replaced trait from Predation → Keen Eye
changedChangesChanged Slime's max level: 15 → 10 Changed Bloody Slime's max level: 40 → 35 Changed Earth Golem's max level: 19 → 15 Changed Flame Golem's max level: 33 → 30 Adjusted adventure stats for Slime and Earth Golem to match unit levels
addedChangesModified game over screen to display the scene before showing game over Changed unit HP recovery timing from turn start → turn end Added ability to exit New Game Start UI using ESC key Slightly lowered difficulty for ★2 and ★3 difficulty levels Unit Management - Added Features
fixedChangesAuto Placement - Automatically places waiting units from the deepest layer in order Bulk Recall - Retrieves all units currently placed Bulk Mode Change - Applies Fixed / Wandering / Attack modes simultaneously
initial unit slot count:10→12↑initial unit slot count: increased, buffSlime's max level:15→10↓Slime's max level: decreased, nerfSlime's max level: 15 → 10 Changed Bloody Slime's max level:40→35↓Slime's max level: 15 → 10 Changed Bloody Slime's max level: decreased, nerfNovice Dungeon Master changes
fixedFixed a bug where event conversations and quests remained after the 20/30 day event had ended Corrected issues with credit distribution
changedChanged initial unit slot count: 10 → 12 Unit Balance Adjustments
changedLavi: Reduced starting HP and HP growth Livil: Increased starting stats Mushboy: Replaced trait from Predation → Keen Eye
changedChanged Slime's max level: 15 → 10 Changed Bloody Slime's max level: 40 → 35 Changed Earth Golem's max level: 19 → 15 Changed Flame Golem's max level: 33 → 30 Adjusted adventure stats for Slime and Earth Golem to match unit levels
addedModified game over screen to display the scene before showing game over Changed unit HP recovery timing from turn start → turn end Added ability to exit New Game Start UI using ESC key Slightly lowered difficulty for ★2 and ★3 difficulty levels Unit Management - Added Features
Bug Fix
Fixed a bug where event conversations and quests remained after the 20/30 day event had ended Corrected issues with credit distribution
Changes
Changed initial unit slot count: 10 → 12 Unit Balance Adjustments
Lavi: Reduced starting HP and HP growth Livil: Increased starting stats Mushboy: Replaced trait from Predation → Keen Eye
Early Evolution Quest Stat Adjustments (to make progression easier)
Changed Slime's max level: 15 → 10 Changed Bloody Slime's max level: 40 → 35 Changed Earth Golem's max level: 19 → 15 Changed Flame Golem's max level: 33 → 30 Adjusted adventure stats for Slime and Earth Golem to match unit levels
Modified game over screen to display the scene before showing game over Changed unit HP recovery timing from turn start → turn end Added ability to exit New Game Start UI using ESC key Slightly lowered difficulty for ★2 and ★3 difficulty levels Unit Management - Added Features
Auto Placement - Automatically places waiting units from the deepest layer in order Bulk Recall - Retrieves all units currently placed Bulk Mode Change - Applies Fixed / Wandering / Attack modes simultaneously
Added Codex Points as a reward when units win Added a new artifact obtainable after the event with Lightning Added guidance message about New Game Plus elements upon first clear Disabled unit level-up UI on day 30 Added Manual (game description and key controls) Assigned keys to most main UI buttons
Settings - Press "?" to view manual