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Steam News11 April 20262mo ago

Nova Patria Weekly Update

Ave Patricians! Another week of steady progress across the Empire. This week’s updates focus on world animation, smarter logistics, and continued improvements to UI clarity and stability - refining how Nova Patria looks

Full notes

Full Nova Patria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes3 additions19 changes1 removal
  • UI and audio
  • Balance
  • Maps
  • Gameplay
  • Fixes
  • Server
changedAve Patricians!Another week of steady progress across the Empire. This week’s updates focus on tech balancing, world animation, and performance improvements, alongside continued polish to UI clarity and localization.
changed⚖ Tech & BalanceWe’ve made several adjustments to better align tech progression with gameplay impact:
changed⚖ Tech & BalanceIncreased production bonuses across multiple techs
changed⚖ Tech & BalanceRebalanced tech effects to better reflect: Research cost Requirements Additional bonuses Affected buildings
changed⚖ Tech & BalanceThese changes aim to make tech progression feel more meaningful and better paced across all stages of the game.
changedSimulation ImprovementsProducers will now refrain from sending resources if a closer storage building already has that resource available

Ave Patricians!

Another week of steady progress across the Empire. This week’s updates focus on tech balancing, world animation, and performance improvements, alongside continued polish to UI clarity and localization.

Here’s what the team has been working on:

⚖ Tech & Balance

We’ve made several adjustments to better align tech progression with gameplay impact:

  • Increased production bonuses across multiple techs

  • Rebalanced tech effects to better reflect:

    • Research cost

    • Requirements

    • Additional bonuses

    • Affected buildings

These changes aim to make tech progression feel more meaningful and better paced across all stages of the game.

Simulation Improvements

  • Producers will now refrain from sending resources if a closer storage building already has that resource available

  • Fixed incorrect tech bonus application:

    • Navis Automata export bonus was being applied to the wrong tech

🎨 Living World

The world of Nova Patria continues to gain motion and cohesion:

  • Animated Winery sprites Steam post image

  • Animated floors to visually sync with surrounding water:

    • Merchant Docks

    • Fishing Docks Steam post image

We also made targeted visual improvements:

  • Removed compression from aqueduct network ends to eliminate artifacts when zoomed out

  • Fixed crane positioning for Winery construction

🧠 UI & Clarity Improvements

We’ve continued refining how information is communicated across the game:

Tech Tree

  • Added green highlighting for:

    • Currently researching tech

    • The path leading to it

  • Improves readability and planning within the tech tree

Global Resource UI

  • Now tracks the number of undersupplied buildings

  • Tooltips display this information clearly

  • Arrow direction and color now reflect:

    • Production rate

    • Number of undersupplied buildings

General UI Improvements

  • Improved alignment, spacing, and readability for:

    • Hovered information panels

    • Text across multiple UI systems and languages

  • Fixed City Center information window border pattern inconsistencies

🌍 Localization

  • Added German language support

  • Continued improvements to formatting and alignment across all supported languages

⚙ Performance & Optimization

Several improvements were made to ensure smoother gameplay, especially in larger colonies:

  • Optimized heatmap rendering, particularly when zoomed out

  • Improved resource range calculations:

    • Better cache handling

    • Faster rejection of invalid paths

  • Reduced unnecessary cache recalculations triggered from road construction and demolition

  • Improved sprite animation performance

  • Reduced temporary slowdowns when:

    • Loading a save

    • Starting a new map

🛠 Bug Fixes

A number of issues were addressed across systems:

  • Fixed tooltips not triggering in City Information Window

  • Fixed Goals & Perks checkbox interaction issues

  • Fixed trade icon visibility in heatmaps

Each week continues to refine Nova Patria - not just in how it looks, but in how it plays and performs. From deeper tech balancing to smoother simulation and a more animated world, the Empire is becoming more responsive and immersive with every update.

To everyone following development and sharing feedback - thank you! Your continued support helps shape Nova Patria.

If you’re interested in becoming a part of our community, whether as a playtester or enthusiast, and follow development more closely, come hang out with us on Discord:

https://discord.gg/jPsPvhMSYv

More soon!

Ad victoriam, - The Nova Patria Team

Source

Steam News / 11 April 2026

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