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Steam News4 April 20263mo ago

Nova Patria Weekly Update

Ave Patricians! Another week of progress across the Empire. This week’s work focused on resource range clarity, construction flow, UI polish, world animation, and economic balance - making Nova Patria easier to read, sm

In this update11

Full notes

Full Nova Patria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes6 additions25 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Server
  • Performance
changedAve Patricians!Another week of progress across the Empire. This week’s work focused on resource range clarity, construction flow, UI polish, world animation, and economic balance - making Nova Patria easier to read, smoother to control, and more responsive as colonies grow.
added🎨 Art & VisualsAdded remaining animated coast sprites, beach coast sprites, and river mouth sprites
changed🎨 Art & VisualsImproved steam particle positioning for: Tier II Houses “Leo Vaporis” upgraded train
fixedWe also fixed several visual issues:Fixed animated world sprite sets not updating properly when freshwater changed dynamically in some instances
fixedWe also fixed several visual issues:Fixed animated building visual bugs caused by compression
changedWe also fixed several visual issues:Improved how aqueduct sprites are used during aqueduct construction

Nova Patria changes

changedAnother week of progress across the Empire. This week’s work focused on resource range clarity, construction flow, UI polish, world animation, and economic balance - making Nova Patria easier to read, smoother to control, and more responsive as colonies grow.
addedAdded remaining animated coast sprites, beach coast sprites, and river mouth sprites
changedImproved steam particle positioning for: Tier II Houses “Leo Vaporis” upgraded train
fixedFixed animated world sprite sets not updating properly when freshwater changed dynamically in some instances
fixedFixed animated building visual bugs caused by compression

Ave Patricians!

Another week of progress across the Empire. This week’s work focused on resource range clarity, construction flow, UI polish, world animation, and economic balance - making Nova Patria easier to read, smoother to control, and more responsive as colonies grow.

Here’s what the team has been working on:

🎨 Art & Visuals

The world continues to gain motion and polish:

  • Added remaining animated coast sprites, beach coast sprites, and river mouth sprites

  • Improved steam particle positioning for:

    • Tier II Houses

    • “Leo Vaporis” upgraded train

We also fixed several visual issues:

  • Fixed animated world sprite sets not updating properly when freshwater changed dynamically in some instances

  • Fixed animated building visual bugs caused by compression

  • Improved how aqueduct sprites are used during aqueduct construction

🧠 UI / UX Improvements

Global Resources & Wealth

  • Wealth UI now includes the denarii symbol

  • Global Resource tooltips now include colored + / - indicators for clearer cumulative breakdowns

  • Wealth tooltip formatting improved with better indentation and additional City Upkeep information

  • Fixed Global Resource tooltip display issues where zero values used green instead of red

Tech Tree & Tech Progression UI

  • Tech Tree connection lines now better visualize research progress

  • Fixed queued tech color not clearing properly when switching research

  • Increased Tech Complete window height for larger descriptions

  • Added a dedicated Tech font icon and integrated it throughout UI and tooltips

  • Save files now show unlocked Tech count using the new icon Steam post image

Goals & Perks

  • Goals & Perks selection now allows clicking the whole item, not just the checkbox

  • Tooltips repositioned below items for better readability and consistency

  • Fixed Total Wealth goal text still showing 500k instead of 1 million

  • Goals/Perks diamond icon now appears in relevant tooltips

🏗 Construction & Planning

  • Added Resource Range Preview Border

    • When constructing or hovering over a building, the game now shows the maximum possible resource range achievable with roads

    • This appears alongside the active resource range already shown

  • Added resource range tile highlights to economy resource heatmaps

  • Construction now auto-unselects a building after placement

  • Network demolish now locks the cursor to valid demolish positions

  • Network construction tooltips now reposition dynamically to avoid covering the area being built

  • Added an option for storage buildings to spawn without default storage resources selected Steam post image

⚖ Economy & Simulation

We continued refining the game’s economic pacing:

  • Lowered tax rates revenue

  • Significantly lowered City Upkeep costs

  • Increased Benefice / Monastery Upkeep costs

  • Overall goal: make the early game more forgiving while making the mid-to-late game more challenging, and budgeting more interesting

We also improved storage and resource behavior:

  • Storage buildings now better evaluate whether closer storage buildings can actually reach the destination before withholding resources

  • Fixed cases where buildings storing a resource with none available displayed incorrectly in heatmaps

⚙ Performance & Optimization

Heatmap performance received a major improvement:

  • Heatmap updates now use queued, incremental refreshes

  • This replaces immediate full redraws and should make heatmap interactions much faster

🛠 Bug Fixes & Polish

  • Fixed Wealth UI tooltip spacing and alignment

  • Fixed Tech Tree Benefice tooltip trigger behavior

  • Fixed production bonus tooltip translation and pluralization issues

  • Fixed resource dropdowns staying open when opening the main menu

  • Fixed bullet-point tooltip text wrapping in Tech Tree and Quickstart Objectives

  • Improved save/load icon sizing and positioning for population, denarii, techs, and time icons

  • Changed “empty storage selection” to “missing storage selection” for clearer wording

Each week continues to bring Nova Patria closer to the experience we’re building toward: a deep, readable, and rewarding simulation where every road, resource, and city decision matters.

To everyone following development and sharing feedback - thank you. Your input continues to help shape the Empire.

If you’re interested in becoming a part of our community, whether as a playtester or enthusiast, and follow development more closely, come hang out with us on Discord:

https://discord.gg/jPsPvhMSYv

More soon!

Ad victoriam, - The Nova Patria Team

Source

Steam News / 4 April 2026

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