In this update11
Full notes
Full Nova Patria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Server
- Performance
Nova Patria changes
Ave Patricians!
Another week of progress across the Empire. This week’s work focused on resource range clarity, construction flow, UI polish, world animation, and economic balance - making Nova Patria easier to read, smoother to control, and more responsive as colonies grow.
Here’s what the team has been working on:
🎨 Art & Visuals
The world continues to gain motion and polish:
Added remaining animated coast sprites, beach coast sprites, and river mouth sprites
Improved steam particle positioning for:
Tier II Houses
“Leo Vaporis” upgraded train
We also fixed several visual issues:
Fixed animated world sprite sets not updating properly when freshwater changed dynamically in some instances
Fixed animated building visual bugs caused by compression
Improved how aqueduct sprites are used during aqueduct construction
🧠 UI / UX Improvements
Global Resources & Wealth
Wealth UI now includes the denarii symbol
Global Resource tooltips now include colored + / - indicators for clearer cumulative breakdowns
Wealth tooltip formatting improved with better indentation and additional City Upkeep information
Fixed Global Resource tooltip display issues where zero values used green instead of red
Tech Tree & Tech Progression UI
Tech Tree connection lines now better visualize research progress
Fixed queued tech color not clearing properly when switching research
Increased Tech Complete window height for larger descriptions
Added a dedicated Tech font icon and integrated it throughout UI and tooltips
Save files now show unlocked Tech count using the new icon Steam post image
Goals & Perks
Goals & Perks selection now allows clicking the whole item, not just the checkbox
Tooltips repositioned below items for better readability and consistency
Fixed Total Wealth goal text still showing 500k instead of 1 million
Goals/Perks diamond icon now appears in relevant tooltips
🏗 Construction & Planning
Added Resource Range Preview Border
When constructing or hovering over a building, the game now shows the maximum possible resource range achievable with roads
This appears alongside the active resource range already shown
Added resource range tile highlights to economy resource heatmaps
Construction now auto-unselects a building after placement
Network demolish now locks the cursor to valid demolish positions
Network construction tooltips now reposition dynamically to avoid covering the area being built
Added an option for storage buildings to spawn without default storage resources selected Steam post image
⚖ Economy & Simulation
We continued refining the game’s economic pacing:
Lowered tax rates revenue
Significantly lowered City Upkeep costs
Increased Benefice / Monastery Upkeep costs
Overall goal: make the early game more forgiving while making the mid-to-late game more challenging, and budgeting more interesting
We also improved storage and resource behavior:
Storage buildings now better evaluate whether closer storage buildings can actually reach the destination before withholding resources
Fixed cases where buildings storing a resource with none available displayed incorrectly in heatmaps
⚙ Performance & Optimization
Heatmap performance received a major improvement:
Heatmap updates now use queued, incremental refreshes
This replaces immediate full redraws and should make heatmap interactions much faster
🛠 Bug Fixes & Polish
Fixed Wealth UI tooltip spacing and alignment
Fixed Tech Tree Benefice tooltip trigger behavior
Fixed production bonus tooltip translation and pluralization issues
Fixed resource dropdowns staying open when opening the main menu
Fixed bullet-point tooltip text wrapping in Tech Tree and Quickstart Objectives
Improved save/load icon sizing and positioning for population, denarii, techs, and time icons
Changed “empty storage selection” to “missing storage selection” for clearer wording
Each week continues to bring Nova Patria closer to the experience we’re building toward: a deep, readable, and rewarding simulation where every road, resource, and city decision matters.
To everyone following development and sharing feedback - thank you. Your input continues to help shape the Empire.
If you’re interested in becoming a part of our community, whether as a playtester or enthusiast, and follow development more closely, come hang out with us on Discord:
More soon!
Ad victoriam, - The Nova Patria Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
