Full notes
Full Nova Genetics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Events
- Fixes
- Server
New features
Added pickup animation for small world items.
Added animations for intractable bush / tree harvesting.
Added equip & unequip sounds for armor clothing.
Added rings crafting, rings may give extra quick slots and/ or extra inventory space. Silver and gold rings require level 2 crafting benches or higher. Rings have a custom inventory system, they may have up to 4 extra slots, but it's allowed to store items with 1x1 grid only.
Minimap displays player rotation.
Added Relic challenge. Interacting with Unknown totems, will spawn 1+n amount of enemy waves (new weave is spawned after the previous one is defeated), defeating a wave, will award you a rare or higher grade item (relic item). (demo test)
Added 1 new small ruins POI.
Added 1 new large ruins POI.
Changes
Improved axe hit detection.
New game interface displays info now regarding Auto save and auto save interval timer (tooltip).
Players can walk off the ledges when crouching now.
Removed crafting, equipment, stats button tooltips as they duplicated button text.
Flashlight light intensity was reduced, the same amount of light is casted from flashlight, just isn't that bright at close range any more.
Reduced the amount of fixed food players may get from starting chests. Instead of 3 meals ready to eat, there is only 1.
Fixes
Correct player will gain experience in multiplayer mode.
Harvesting large stones / wood gave invalid amount of exp.
Leather shoulder guards were missing sound effects.
Fiber and belted skirts didn't play inventory item move sound effects.
Added a lot of missing physical materials (physical material is configuration, which will determine played sound and particle effect on impact)
Bio fuel had obsolete inventory action, which just consumed it.
Ranged weapons didn't deal damage, Were broken with last update.
Rain particles were rendered through the roof.
Sulfur orb physics was bugged, on throw orbs rolled forever.
Loading save game, destroyed some world objects (food storage chests, campfires)
Removed walk speed debug settings.
Holding sulfur orb, played duplicate footstep sound.
Sulfur orbs didn't display damage values
Re-created one large tree type collision, at certain angles it was possible to get stuck into it.
Menu button was active if the user was at quest log screen.
Re-created Anastassia hair shaders, previously they reflected too much light.
Spotlights casted light at the front of the bulb, not at the bulb.
Spotlights light intensity was multiplied if they were turned off and on.
Source
Changelog.gg summarizes and formats this update. How we read updates.
