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Steam News3 July 20261mo ago

New Weapon, Vehicle Fixes & World Improvements

Hello survivors! Over the past few days, I have been working on several fixes, balance changes, and new small gameplay improvements for Not Quite Dead.

In this update11

Full notes

Full Not Quite Dead: Open World Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello survivors!

What changed

15 fixes8 additions11 changes3 removals
  • Balance
  • Maps
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
addedOver the past few days, I have been working on several fixes, balance changes, and new small gameplay improvements for Not Quite Dead .
addedThis update focuses on improving vehicle gameplay, fixing map and loot issues, adding a new melee weapon, and making the world feel a little smoother to explore.
addedCreator ProgramA new form has been added for YouTube creators who want to participate in the Free Game Key Program .
addedNew Weapon: Spiked Baseball BatA new melee weapon has been added: the Spiked Baseball Bat .
changedThis weapon can be crafted using:Homemade Baseball Club
changedThis weapon can be crafted using:Nails
Bandit NPC health500HP300HPBandit NPC health decreased, nerfZombie health150HP225HPZombie health increased, buff

Not Quite Dead: Open World Survival changes

addedOver the past few days, I have been working on several fixes, balance changes, and new small gameplay improvements for Not Quite Dead .
addedThis update focuses on improving vehicle gameplay, fixing map and loot issues, adding a new melee weapon, and making the world feel a little smoother to explore.
addedA new form has been added for YouTube creators who want to participate in the Free Game Key Program .
addedA new melee weapon has been added: the Spiked Baseball Bat .
changedHomemade Baseball Club

Over the past few days, I have been working on several fixes, balance changes, and new small gameplay improvements for Not Quite Dead.

This update focuses on improving vehicle gameplay, fixing map and loot issues, adding a new melee weapon, and making the world feel a little smoother to explore.

Creator Program

A new form has been added for YouTube creators who want to participate in the Free Game Key Program.

To participate, creators need:

  • 300+ YouTube subscribers

  • 3 videos about Not Quite Dead

  • Each video must be at least 30 minutes long

  • The form must be completed with the channel, videos, and contact information

Selected creators will receive a free game key at launch.

New Weapon: Spiked Baseball Bat

A new melee weapon has been added: the Spiked Baseball Bat.

This weapon can be crafted using:

  • Homemade Baseball Club

  • Nails

Zombies can also now drop:

  • Spiked Baseball Bat Blueprint — 5% drop chance

  • Spiked Baseball Bat — 1% drop chance

Vehicle Improvements

Several vehicle-related fixes and improvements have been made.

Cars and boats should now feel better and more stable to use. I also fixed multiple collision and damage issues affecting vehicles.

Changes include:

  • Fixed car fuel consumption timing

  • Fixed car collision damage

  • Fixed car and truck collision

  • Fixed rusty boat storage issues

  • Fixed boat driving speed

  • Fixed the wrench/drill repair tool

The wrench/drill can now be used to repair cars when held in hand. Each use restores 100 vehicle health, and the tool can be used 5 times before breaking.

The tool is now correctly removed when its durability reaches 0 for both client and host.

A repair animation will be added in a future update.

Map, Loot & World Fixes

I also fixed several issues around the map and world interactions.

Fixes include:

  • Fixed loot spawning underground

  • Increased loot zone size

  • Fixed boxes at the harbor

  • Fixed snow rendering on roads

  • Fixed wall placement

  • Fixed chest animation

  • Reworked many trees around the map

The goal is to make exploration feel cleaner, more consistent, and less frustrating.

Radiation Zone Improvements

Zombie traps in the radiation zone have been adjusted.

They now spawn inside buildings instead of directly in front of the player. This should make encounters feel more natural and less weird.

Gameplay & Balance

Some gameplay and balance changes were also added.

Changes include:

  • Added an Unstuck button

    • Can only be used on the main map

    • Has a 3-minute cooldown

  • Removed Mike’s workbench

  • Edited Mike’s character

  • Bandit NPC health reduced from 500 HP to 300 HP

  • Zombie health increased from 150 HP to 225 HP

  • Removed the “3, 2, 1, GO!” countdown in the lobby

  • Fixed sleeping bags so they can now be picked back up

Thanks for Playing

Thank you to everyone testing the game, reporting bugs, sending feedback, and making videos.

Not Quite Dead is still in active development, and every report helps make the game better.

More updates are coming soon!

Source

Steam News / 3 July 2026

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