Full notes
Full Noslrac update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Noslrac changes
This update contains the new Necromancer class.
New Features
Added the Necromancer class
Added new item modifiers for the new Necromancer class.
Enemies will now path find towards the player after engagement.
Quality of Life Features
Overhauled the character creation screen.
Updated the art for the health, mana, and rejuvenation potions.
Made the consumable count bigger on the consumable buttons.
Only your class's class specific item modifiers will appear on dropped items.
Your DPS is now only sent to the chat if combat logging is enabled.
Some buffs are no longer reapplied but now applied to an already existing buff (they are now stackable on the same buff instance).
Balance Changes
The player's carry weight is now based on their base strength (was total strength).
The Champion's skill: King's Rally now only extends the current duration of Rallying Cry.
The Champion's skill: King's Rally now increases all damage by 25% when Rallying Cry is active.
Increased the damage of the Champion's ability: Colossal Smash by 500%.
The Wizard's skill: Smoldering Crater now causes all meteors too leave behind flame patch (was only Meteor Shower).
The Wizard's skill: Smoldering Crater's patch now is created at the target location (was at the player).
Reduced the base cooldown of the Wizard's abilitiy: Vaporize to 6 seconds (was 8 seconds).
Increased the damage of the Wizard's ability: Vaporize by 350%.
Increased the damage of the Cleric's ability: Atonement by 300%.
Increased the damage of the Cleric's ability: Crusade by 250%.
Increased the damage dealt by the Cleric skill: Sanctified Malice to 425% (was 400%).
Reduced the vigor cost the Cleric's ability: Crusade to 75 vigor (was 80).
Fixes
When creating a new character, all spaces in character names are now removed.
Environment, chest, and mine tooltips are no longer displayed when a GUI panel is displayed.
Fixed an issue regarding the wizard ability casts on hit modifiers.
Fixed an issue where you could create a character with no name.
Fixed an issue where buffs were getting stronger towards the end of their duration rather than being constant.
Fixed an issue that allowed you to interact with environment objects regardless of range and line of sight.
Source
Changelog.gg summarizes and formats this update. How we read updates.
