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Steam News20 January 20233y ago

v0.8.1.0 - Crafting & Boss Update

This update consists of new features such as: crafting, bosses, and new utility abilities for each class. New Features Added the ore inventory. Added ores and each campaign now has a specific ore. Added crafting.

Full notes

Full Noslrac update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions9 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
addedThis update consists of new features such as: crafting, bosses, and new utility abilities for each class.
addedNew FeaturesAdded the ore inventory.
addedNew FeaturesAdded ores and each campaign now has a specific ore.
addedNew FeaturesAdded crafting.
addedNew FeaturesAdded 3 new utility abilties to the Champion, Cleric, and Wizard classes.
addedNew FeaturesAdded a new action bar that now contains all the consumables the player can keybind to.
Sanctified Malice10%400%Sanctified Malice increased, buff

Noslrac changes

addedThis update consists of new features such as: crafting, bosses, and new utility abilities for each class.
addedAdded the ore inventory.
addedAdded ores and each campaign now has a specific ore.
addedAdded crafting.
addedAdded 3 new utility abilties to the Champion, Cleric, and Wizard classes.

This update consists of new features such as: crafting, bosses, and new utility abilities for each class.

New Features

  • Added the ore inventory.

  • Added ores and each campaign now has a specific ore.

  • Added crafting.

  • Added 3 new utility abilties to the Champion, Cleric, and Wizard classes.

  • Added a new action bar that now contains all the consumables the player can keybind to.

  • Added new environment objects.

  • Added map triggers.

  • Added bosses.

  • Added a new item modifier: Bonus Gold which gives more gold when they pickup gold.

Quality of Life Features

  • When the player dies, they now automatically deselect their target.

  • When the player dies all their cooldowns are reset.

  • Made the modifier descriptions on the Onslaught selection screen smaller.

  • The player can now walk over gold to automatically pick it up.

  • Updated the consumable tooltips.

  • Updated the tooltips of items when they are on the ground.

  • The Cleric's vigor bar and the enemy health bars are now slightly animated.

Balance Changes

  • Reduced the absorb shield casted by items through the Cleric ability: Sanctified Escutcheon by 75%.

  • The Cleric skill: Sanctified Malice: now drains 5/10/15/20/25% of your absorb shield (was 1/2/3/4/5%).

  • Increased the damage dealt by the Cleric skill: Sanctified Malice to 400% (was 10%).

  • Increased the range of the Wizard's ability: Meteor Shower by 400%.

Miscellaneous

  • Moved the item, enemy, and onslaught modifiers into the data folder, rather than being built in.

  • Moved the consumable and buff functionality into the data folder, rather than being built in.

  • Campaign files are now stored inside of folders in the campaigns folder (located in the game directory).

Fixes

  • Fixed how Dexterity calculates the global cooldown.

  • Fixed a bug where having a lot of points in the Champion skillImproved Furious Slash caused Furious Slash to extend the cooldown of Colossal Smash.
  • Fixed an issue with the Cleric's ability: Exodus not working as intended or at all.

  • Fixed an issue with the Cleric's ability: Genesis still taking away Vigor even when it should have been casted for free.

  • Fixed an issue with that allowed the player to enter a campaign in Freeplay even if it was locked.

  • Fixed an issue where the health and mana values were not displayed on top of the health and mana globes, respectively.

  • Fixed an issue where talking to the cardinal when out of range would cause the player not being able to see his dialogue.

  • Fixed an issue where the player could buy an item even if it exceeded their maximum carry weight.

Source

Steam News / 20 January 2023

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