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Steam News24 June 20242y ago

1.0.1 - Steamdeck fixed + Fix achievements, darkness and skills + early balance

Hello everyone, Quick patch before I leave for my vacations I was supposed to take already lol (I leave tomorrow so this time, it's the last patch before I'm back !!).

In this update4

Full notes

Full Noreya: The Gold Project update

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Repeated intro

Hello everyone,

What changed

1 fix4 additions4 changes0 removals
  • Compatibility
  • Performance
  • Fixes
  • Balance
  • Gameplay
  • Maps
changedSteamdeckWhile the Valve's team is reviewing this again, you can apply the compatibility option yourself to run it "as is" with the gamepad support. CF: https://steamcommunity.com/app/1760330/discussions/0/3943524562543076483/
addedDarknessSome visual glitch was happening with the darkness, we made new optimization before the release but this caused new issues depending on your resolution.
fixedDarknessThe glitch about the darkness is now fixed.
changedDarkness[2]Balance I've been watching many of you playing along the weekend, a few already made it through the true ending!! GG.
addedDarknessHopefully with those new values the game will be much more enjoyable from the start.
addedEarly game balanceThe game offers the technical possibility to add or remove monsters depending on your progression state.

Noreya: The Gold Project changes

changedWhile the Valve's team is reviewing this again, you can apply the compatibility option yourself to run it "as is" with the gamepad support. CF: https://steamcommunity.com/app/1760330/discussions/0/3943524562543076483/
addedSome visual glitch was happening with the darkness, we made new optimization before the release but this caused new issues depending on your resolution.
fixedThe glitch about the darkness is now fixed.
changed[2]Balance I've been watching many of you playing along the weekend, a few already made it through the true ending!! GG.
addedHopefully with those new values the game will be much more enjoyable from the start.

Quick patch before I leave for my vacations I was supposed to take already lol (I leave tomorrow so this time, it's the last patch before I'm back !!).

Steamdeck

Through the weekend I've been testing many things, my mate was able to produce a few builds and it worked, finally!

While the Valve's team is reviewing this again, you can apply the compatibility option yourself to run it "as is" with the gamepad support. CF: https://steamcommunity.com/app/1760330/discussions/0/3943524562543076483/

Achievements

We were getting a few issues with some achievements, it's now solved.

Just load your best save to unlock wise and attack (if you have enough to unlock it of course). And for the God of Greed, you must defeat again.

Darkness

Some visual glitch was happening with the darkness, we made new optimization before the release but this caused new issues depending on your resolution.

The glitch about the darkness is now fixed.

For the others stuttering and artifacts, we are working on it but as the game is in pixel-art and we use the zoom, we cannot make magic by dividing pixels lol. Looking for a solution to improve this.

[2]Balance I've been watching many of you playing along the weekend, a few already made it through the true ending!! GG.

But after looking a lot of "average players" (and not hardcore/speedrunners) I decided to drop the prices of skillpoints and increase the amount of gold you get by defeating enemies and collecting golden gems.

Hopefully with those new values the game will be much more enjoyable from the start.

Early game balance

The game offers the technical possibility to add or remove monsters depending on your progression state.

It is something that I wish I could have done everywhere before the release, but the game is massive and with more than 230 maps, it takes time.

In this patch I changed the Forest balance by removing some early enemies, but adding much more when you came back.

That's it for today, thanks everyone !

Source

Steam News / 24 June 2024

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