In this update4
Full notes
Full Noreya: The Gold Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- Performance
- UI and audio
Noreya: The Gold Project changes
Hello everyone!
It’s been almost a month since we released patch 0.9, and we haven’t been idle since.
Before we dive into the content, a quick message for our backers. We haven't forgotten anyone. The physical rewards take time (we're prioritizing finishing the game first), and I promised to write an article on the subject, it will be done.
I'm just very tired and can’t work late at night anymore, but I will write a post dedicated to the backers :)
I also need to send the keys to the people who responded recently (~the last 2 months). Again, I apologize, but I have a ton of things to manage simultaneously. It will be done, don't worry.
Now, let’s move on to this new patch!
As I explained before, content-wise, the game is complete. However, there are still plenty of small things to do here and there, and we’re tackling them head-on.
Release date.
I was hoping to announce the day of the final release today. But as we have (maybe) some exciting news to share, for now I can’t confirm any release date.
Maybe June, maybe a bit later. As we say in French, waiting more will make the cheese even better. Give us a little bit of time to confirm everything and make the announcement you are all waiting for.
In the meantime, we are just making the game even better.
The artistic overhaul of Biome 3 “The Ruins of Lemia” is complete!
Enjoy the new look of this zone, the largest in the game, starting from patch 0.9.4.
The Biome 4 is the next one on the list (and it’s in progress).
Optimization, Memory Usage Improvement / Memory Leak Fix
During the month of May, I almost exclusively worked on optimizing the game and reducing memory leak issues.
In this new version, you should experience a much more stable and less resource-intensive game.
There are still a few culprits here and there, and we will chasing them down for the next update.
Also, the game will be way more optimized in the future. I have a big card in my pocket, which will take time and will arrive in a future patch! I hope to double the game’s performance!
New Sounds in the World of Noreya
Over time, you’ve come to know us, and you know we pay attention to detail in every corner.
Starting with this patch, you will have the pleasure to hear a new variety of footstep sounds; in fact, some passages will have water or leaf sound effects.
It’s a small detail, but I think it adds a significant charm.
Additionally, some monsters, objects, and Boss 3 now have sounds!
Now, let’s move on to the bug list!
Improvements / rework:
Rework art Biome 3
General optimization
Memory leak fix (>90%)
New VFX on some Boss 6 attacks
not respawning at a destroyed statue
You can now teleport between “true ending” statue
You can now choose the world of Gold or Light in the true ending
You don’t need to spam the arrow key to scroll in the menus now
Berserker monster will react to distant attacks
Fallen King will start running even facing your Ghost
Fallen King has been reworked
Fallen King, Spell Master, Sword Master bosses now have a cinematic cut-scene.
Doors are now 20px wide, so it should fix the possibility to be stuck against a door
the map b2_14 is now visually complete
Bugs:
Soul Slicer / Ghost Soldier not throwing the projectile on the good position when facing left
Life bar was showing grey hearts in some conditions (taking damage / removing skills)
Distant Attack stopped by destroyed blocks
Distant Attack stopped in the ground when landing and shooting at the same time (frame perfect)
Distant Attack Impact was not displayed at the good position
Icy physics going down a slope
Soft lock possible in b2_19_2
Selecting entries in the menu with the mouse is not consistent (width of the hitbox)
Backer tomb trigger an error and slow down the game
We can still see items in the map without the skill
In the skilltree menu the golden left bar is not disable by default
Dialog “work in progres” on statue is fixed
Dark lady ghost has no hitbox when attacking
Dark Frogs success does not work
We can suicide with the skill “rage”
b2_17 player is killed by the door at the end of the challenge
Crawley bug at spawn in some maps (side initialization)
We can see the second line of heart during cinematic events
Credits crash
Boss 4 Sword Master - various bugs fix
Boss 3 Spells Master - various bugs fix
Boss 1 special attack breaks the Pogo
if dying while doing the Boss 1 special attack, you can’t jump anymore
Fallen King can be stuck in many places if there is a frame-perfect slow-motion/hit
Many Boss 7 bugs fix
Fixed Crawley infinite spin (gg Sialte for that one)
Fixed a bug with the life of the boss in easy/normal/hard
Source
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