Hey everyone! Let me give you a development update on Nomori. I don't have that many things to report. We're working steadily on finishing the game.
Full notes
Full Nomori update
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Repeated intro
Hey everyone! Let me give you a development update on Nomori.
What changed
0 fixes1 addition1 change0 removals
Maps
Performance
changedI don't have that many things to report. We're working steadily on finishing the game. The final stage feels like a near-endless marathon of going through levels one by one, adjusting checkpoints, directing cutscene camera shots, matching facial expressions to dialogue lines, preventing sequence-breaking of the story, testing save states, etc. You really feel the scope of your game at this point. After playtesting, iterating and cutting 6 levels because they weren't interesting or fun enough, we've ended up with 42 levels in the final game. That's 2 more than we planned to have 3 years ago, and I'm pretty proud of us for hitting so close to the mark. I believe there are still many puzzles in the possiblity space of Nomori, but we have to draw the line for our first game somewhere.
addedI want to include in this post the new that the Nomori demo is now available on Xbox One and Xbox Series X|S! It's our first time releasing something on console, and it's been an interesting journey. Nomori has some many cool but complex shader effects that needed so much optimization to run properly on consoles. We learned a lot and were able to cut memory consumption nearly through half. It will improve the PC version a lot too. You can wishlist Nomori on Xbox here !
Nomori changes
changedI don't have that many things to report. We're working steadily on finishing the game. The final stage feels like a near-endless marathon of going through levels one by one, adjusting checkpoints, directing cutscene camera shots, matching facial expressions to dialogue lines, preventing sequence-breaking of the story, testing save states, etc. You really feel the scope of your game at this point. After playtesting, iterating and cutting 6 levels because they weren't interesting or fun enough, we've ended up with 42 levels in the final game. That's 2 more than we planned to have 3 years ago, and I'm pretty proud of us for hitting so close to the mark. I believe there are still many puzzles in the possiblity space of Nomori, but we have to draw the line for our first game somewhere.
addedI want to include in this post the new that the Nomori demo is now available on Xbox One and Xbox Series X|S! It's our first time releasing something on console, and it's been an interesting journey. Nomori has some many cool but complex shader effects that needed so much optimization to run properly on consoles. We learned a lot and were able to cut memory consumption nearly through half. It will improve the PC version a lot too. You can wishlist Nomori on Xbox here !
I don't have that many things to report. We're working steadily on finishing the game. The final stage feels like a near-endless marathon of going through levels one by one, adjusting checkpoints, directing cutscene camera shots, matching facial expressions to dialogue lines, preventing sequence-breaking of the story, testing save states, etc. You really feel the scope of your game at this point. After playtesting, iterating and cutting 6 levels because they weren't interesting or fun enough, we've ended up with 42 levels in the final game. That's 2 more than we planned to have 3 years ago, and I'm pretty proud of us for hitting so close to the mark. I believe there are still many puzzles in the possiblity space of Nomori, but we have to draw the line for our first game somewhere.
That said, we still want to playtest changes we've made to some levels. There will be a final playtest soon-ish, which will be organised in our Discord.
I want to include in this post the new that the Nomori demo is now available on Xbox One and Xbox Series X|S! It's our first time releasing something on console, and it's been an interesting journey. Nomori has some many cool but complex shader effects that needed so much optimization to run properly on consoles. We learned a lot and were able to cut memory consumption nearly through half. It will improve the PC version a lot too. You can wishlist Nomori on Xbox here!