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Steam News27 February 20264mo ago

Patch Notes for Nomori Demo up to 0.1.51

0.1.51 Added massive amount of UI on-boarding changes with certain button prompts appearing more center on screen when first learning new abilities or when interacting with certain characters for the first time.

Full notes

Full Nomori update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions3 changes1 removal
  • UI and audio
  • Fixes
  • Gameplay
  • Performance
added0.1.51Added massive amount of UI on-boarding changes with certain button prompts appearing more center on screen when first learning new abilities or when interacting with certain characters for the first time.
changed0.1.51Improved the on-boarding for the fact that UI is often depicted in the top left corner.
fixed0.1.51Fixed most sequencing issues in the dialogue in all the levels. Dialogue will now either disappear or not appear depending on if its still relevant.
fixed0.1.51Fixed a reset time inconsistency around the bridge collapse where certain dialogue would keep repeating if though world lore wise it didn’t make any sense for these same conversations to keep happening.
fixed0.1.51Fixed some camera issues in the conversations with Chooro.
fixed0.1.51Fixed a save reload issue that cause a somersaulting Ponta to appear where he should have returned to his Idle animation.

Nomori changes

addedAdded massive amount of UI on-boarding changes with certain button prompts appearing more center on screen when first learning new abilities or when interacting with certain characters for the first time.
changedImproved the on-boarding for the fact that UI is often depicted in the top left corner.
fixedFixed most sequencing issues in the dialogue in all the levels. Dialogue will now either disappear or not appear depending on if its still relevant.
fixedFixed a reset time inconsistency around the bridge collapse where certain dialogue would keep repeating if though world lore wise it didn’t make any sense for these same conversations to keep happening.
fixedFixed some camera issues in the conversations with Chooro.

0.1.51

  • Added massive amount of UI on-boarding changes with certain button prompts appearing more center on screen when first learning new abilities or when interacting with certain characters for the first time.

  • Improved the on-boarding for the fact that UI is often depicted in the top left corner.

  • Fixed most sequencing issues in the dialogue in all the levels. Dialogue will now either disappear or not appear depending on if its still relevant.

  • Fixed a reset time inconsistency around the bridge collapse where certain dialogue would keep repeating if though world lore wise it didn’t make any sense for these same conversations to keep happening.

  • Fixed some camera issues in the conversations with Chooro.

  • Fixed a save reload issue that cause a somersaulting Ponta to appear where he should have returned to his Idle animation.

  • Turned some mandatory dialogue with Yuki into optional conversation stones.

  • Improved the ease at which you need to angle yourself to start a conversation with Chooro. We noticed many players walking around for minutes before noticing the talk to prompt with Chooro.

  • Fixed an issue where Portals looked weird in cut-scenes when FOV was anything other then 60. Cut-scene Portals are now consistent with whatever FOV you set.

  • Lowered the Portal Rotation speed and made the snapping curve more smooth.

0.1.50

  • -Fixed an issue where you could soft lock yourself in an end-gate by quickly removing a Slimebun from the goo collection when falling inside the End Gate.

  • Fixed Lighting issues and post processing issues related to the Background trees.

  • Fixed a performance issue specifically related to Windmill Village.

  • Made big changes to the visualization of when you rewind a Slimebun back in time and then unfreezing it. This now causes the time path of the future which is no longer attached to form tiny purple blobs that fade out of existence instead of them just disappearing in a flash.

0.1.49

  • Many prop collision improvements.

0.1.48

  • Added small notification when a Kodama is collected in top right corner.

  • Added 2 additional easy to get Kodama in Face in the Rock and Windmill

  • Fixed the jittering in the bridge collapse.

  • Added beautiful new Giant Background trees in the background of all levels.

Source

Steam News / 27 February 2026

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