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Steam News13 February 20264mo ago

Patch Notes for Nomori Demo up to 0.1.46

0.1.46 Rewrote the CharacterCamera system to better handle collisions with walls, edge viewing, tight corners, low ceiling and camera interactions with the Portals.

Full notes

Full Nomori update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions0 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
fixed0.1.46Fixed jittering in certain camera collision edge cases.
added0.1.46Added the foundation to add camera setting such as FOV, obstructions sharpness, zoom sharpness, rotation sharpness, followpoint sharpness to menu settings in the next patch.
added0.1.46Added extra geometry around the exit gate in Way of Wind for people accidentally dropping their Slimebun into the void.
added0.1.45Added left/right navigation to resolution and quality settings.
added0.1.45Added apply changes button to graphics settings.
removed0.1.45Removed refresh rate from resolution options.

Nomori changes

fixedFixed jittering in certain camera collision edge cases.
addedAdded the foundation to add camera setting such as FOV, obstructions sharpness, zoom sharpness, rotation sharpness, followpoint sharpness to menu settings in the next patch.
addedAdded extra geometry around the exit gate in Way of Wind for people accidentally dropping their Slimebun into the void.
addedAdded left/right navigation to resolution and quality settings.
addedAdded apply changes button to graphics settings.

0.1.46

  • Rewrote the CharacterCamera system to better handle collisions with walls, edge viewing, tight corners, low ceiling and camera interactions with the Portals. Overall fixes intended to alleviate nausea some people have been experiencing when playing. We will be closely monitoring and improving this, so please let us know if you have issues in this regard.

  • Fixed jittering in certain camera collision edge cases.

  • Added the foundation to add camera setting such as FOV, obstructions sharpness, zoom sharpness, rotation sharpness, followpoint sharpness to menu settings in the next patch.

  • Added extra geometry around the exit gate in Way of Wind for people accidentally dropping their Slimebun into the void.

0.1.45

  • Added left/right navigation to resolution and quality settings.

  • Added apply changes button to graphics settings.

  • Removed refresh rate from resolution options.

  • Fixed switched sprites for left/right arrows.

  • Fixed discolored control sprites for Playstation controllers.

  • Fixed bug where starting game from main menu in windowed mode changes the window size.

  • Fixed broken controller navigation in the pause menu.

0.1.44

  • Fixed bug where one of the Kodama in Twister Trail didn't properly saved and loaded causing the player to lose their rescue when resetting but not being able to rerescue them a second time.

  • Fixed bug where player did not get enough bounce momentum in Arrival when bouncing across a gap with the help of the goo on the end gate. Lowered drag coefficient on Kiko a little bit which should help. Might lower it even more in the next patch.

0.1.43

  • Fixed bug where the player could get stuck when walking or standing on a Torakoshi.

0.1.42

  • Fixed Brazilian Portuguese localization in dialogue. We had them but the game was sadly looking at the wrong tag.

  • Fixed an issue with the End Gate staying open after resetting back to a state where it was closed in level Arrival.

  • Added missing characters to font Atlas for Korean, Simplified Chinese and Traditional Chinese that caused the main menu feedback button to show a missing character.

Source

Steam News / 13 February 2026

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