In this update10
Full notes
Full NOMIA update
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What changed
- Events
- Gameplay
- Balance
- UI and audio
- Store
NOMIA changes
This update continues polishing the overall shape of a run. Tactic/Skill/Spell drafts have been replaced with Movement/Attack/Block/Status drafts, which are a lot more intuitive. Item events now give you one of your choice rather than two random ones.
Also, if you've won a run with any given Curse, you can now intensify it for truly absurd levels of difficulty. CL 30 (every single Curse intensified) is not designed to be fair or even possible, though CL 15 (every single Curse at a normal level) is. I wonder at which level it crosses over.
CHANGELOG
v0.8.4 -> v0.8.5
BUG FIXES
Curse of the Wildfire Exemplar now properly reduces healing according to max HP rather than missing HP.
Butterfly's Arcane Grapple can no longer target bridge tiles.
You can no longer apply assists to the tutorial.
Curse of the Invective Scholar now properly applies damage to the whole party when it defeats one party member.
Earth: Fossil's Haymaker now shows the proper tooltips for its statuses.
VISUALS
You can now hover over portraits in the unit detail menu to fade out the unit's cards.
Added an underwater effect when you're in early realm 1.
Added light columns when you're in realm 3.
Added slight hitstop when knocking units into obstacles.
Increased size of realm selection banners.
Made realm selection banners glow slightly when a starting path is chosen.
AUDIO
Replaced menu opening/closing sounds.
Replaced character and biome selection sounds on the run start menu.
GAMEPLAY
With enough story progress, you may select a more intense version of Curses that you've won a run with.
Curse of the Notion of Eminence has been nerfed (enemy difficult doesn't ramp up as fast as it used to)
Replaced Tactic/Skill/Spell drafts with Movement/Attack/Block/Status drafts.
Item path choices now give you 1 item of your choice rather than 2 random items.
QUALITY OF LIFE
Created a consolidated deck + memories menu to check when drafting rewards.
Duplicate Memories will now be shown at the appropriate upgrade level during character-specific drafts.
Damage previews are more responsive.
Move speed, draw count, and starting memory level assists now go up to 3 levels, to match with the other assists.
Added a tutorial for boss soul items.
Added a tutorial for the elemental realm cycle.
Added a tutorial for inaccuracy statuses.
Added a tutorial for damage-over-time statuses.
Added tutorials for the permanent statuses (Stable, Unstable, Sturdy, Fragile).
Added a tutorial for reaction behaviours.
Multiple enemy-related tutorials can now queue up at once.
CARDS
Butterfly's Arcane Grapple now has 99 range rather than 10.
ITEMS
All "Tear" items (max HP increase) now also heal you for the amount increased.
Extraction now gives you two upgrade items in exchange for downgrading a card.
Fire: Shielding Flame is now Phantom Flame, which doubles a unit's DoT statuses, rather than granting Resist.
Water: Smoke Ball is now Frozen Haze, which grants 5 Observant, rather than inflicting Distracted.
Wood: Axe Herb now cleanses 3 stacks of all debuffs, rather than granting Focus.
Metal: Steel Mirror now inverts all of a unit's statuses, rather than granting AP/GP + Stunned/Dazed.
Earth: Clay Weight now inflicts 2 Stunned on all enemies, rather than giving a card Persist.
MEMORIES
Dodecahedron now increases skip rewards by 3 Stars rather than 1.
Promise of Renewal now increases battle rewards by 3 Stars rather than 1.
Seagull's Spell Capsule now temporarily upgrades a random card in hand rather than the card that defeats an enemy.
Crow's Slow Burn now starts at 2 potency rather than 1.
ENEMIES
Metal: Steel Eater's attack now does 20 rather than 24 damage.
Earth: Landbreaker no longer regains Stable if you remove it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
