Full notes
Full NOMIA update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
- Events
The second layer of Curses has been implemented! This update also brings a number of assorted quality of life and battle improvements.
Every Memory that gives Block or defensive statuses now ticks before DoTs do. Seagull's Duality now truly inverts every status, even those whose opposites can't be gained in any other way. Enemy AOE indicators have been redrawn to be more readable. Chronomancer enemies no longer act on the enemy turn. Certain bosses will now summon adds when they've taken enough damage.
There's not really a theme to this update, because behind the scenes I've been focused on writing. More story content is coming soon!
CHANGELOG
v0.8.2 -> v0.8.3
BUG FIXES
Fixed Invective Scholar's Mind Empty card reading "1 copies".
Fixed Cricket's Vice Grip showing cards on screen before he was selected.
Made capitalization consistent across path choice descriptions.
Enemies with Witness no longer copy Banes.
Fixed Tab causing the selection light to flicker on and off when the expedition has already ended.
Fixed run-end stats not appearing for retreated party members on save and load.
STORY
Realm poems now only appear for realms 2 and 3, to smooth out the start of the run.
Home-base poems only appear the first time the run start menu is opened.
The term "centimoon" is now "hundredmoon", and "decamoon" is now "tenmoon".
VISUALS
Redrew enemy AOE indicators with round corners so they're easier to read when overlapping.
Wood: Made pillars contrast more with the floor.
Added more card play VFX.
Added final art for Heat Haze, Slipstream, Catalogue, Mercurial, Compactor, and Reclaimer.
The Transmute event now has its own firework effect.
Slightly increased the number of atmospheric particles.
Stray battles no longer announce "Dream Stabilized".
GAMEPLAY
Added additional challenge modifiers.
Curse of the Wildfire Exemplar: Party members only heal 75% of max HP after defeating a boss.
Curse of the Glass Leviathan: Enemies gain 1 Dodge on spawn.
Curse of the Invective Scholar: After the first three rounds of combat, both party members take 1 unblockable damage each turn.
Curse of the Horde Foundry: Enemies have a 1 in 2 chance to gain 2 Resist each turn.
Curse of the Gravestone Quarry: Rerolls and refreshes cost 1 more Star.
The first boss now only rewards a golden card, and the second boss now only rewards a golden Memory.
Rest events now also increase both party members' max HP by 5.
Stray threats now also reward 3 Stars.
Once all realms have been unlocked, you can now stay on the same path after defeating a boss.
QUALITY OF LIFE
Enemies that take a turn as a reaction to your card plays now show a warning before you play a card that would cause them to take their turn.
The maximum curse level cleared by each pair is now displayed.
The number of each enemy you have ever defeated is shown in the monster library.
CARDS
Seagull's Duality can now invert Form, Dodge, Blinded, Distracted, Rally, Recovery, Burn, Bleed, and Poison. The inverted versions of these statuses currently cannot be gained in any other way.
ITEMS
Earth: Mote of Gravity now applies 5 Bound rather than 2.
MEMORIES
Instinct has been reworked: Each turn, gain Block equal to 10 minus the number of Actions you have.
Enlightenment has been reworked: The first 2 turns of battle, Copy a Gambit from your unlocked pool.
Absorption Tonic now converts every debuff into Poison, not just DoTs.
Seagull's Spectacles now give Block before DoTs tick.
Seagull's Star Leggings now give Block before DoTs tick.
ENEMIES
Fire: Scale of Lament now summons Kindlings when enough damage has been taken.
Water:
Glass Leviathan starts with 3 Dodge rather than gaining Dodge each turn, but it now summons Fogdwellers when enough damage has been taken.
Skipper and Arrow of Time no longer act on the enemy turn.
Wood: Invective Scholar's Mind Flood now inflicts 2 Fray instead of 2 Exposed, and it summons Bookwraiths when enough damage has been taken.
Earth: Gravestone Quarry now gains 1 Vulnerable when playing its non-attack cards, but it now summons Stonescribes when enough damage has been taken.
Source
Changelog.gg summarizes and formats this update. How we read updates.
