Full notes
Full Noita update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Performance
- Workshop
More bug fixes! And a few small balance changes, mostly due to bug fixing.
BUG FIXES
BUGFIX: Permanent polymorph is permanent
BUGFIX: Ceiling stealing is more difficult now
BUGFIX: Perks - Always Cast now has a bigger pool of possible spells
BUGFIX: Perks - Teleportitis didn't grant the damage reduction
BUGFIX: Perks - Breathless perk could leave the o2 meter being displayed forever
BUGFIX: Frozen vault now has Pakkasukkos
BUGFIX: Polymorphing does not reset player's stats
BUGFIX: Ukko's empty kill message
BUGFIX: UI - inventory now displays melee damage
BUGFIX: UI - negative damage numbers were off by one
BUGFIX: UI - Explosion damage is now displayed correctly
BUGFIX: Runestones are more random now
BUGFIX: Chest contents are a bit more random
BUGFIX: Destruction doesn't destroy a certain thing that could have been destroyed
BUGFIX: Steam Could was counted as a secret in the Progress menu
BUGFIX: Kummitus could spawn without a wand
- BUGFIXInvisible wand ghosts have been ghost busted and adjusted
- BUGFIXInfinite flying with saving/loading has been fixed
- BUGFIXSpells to Power crash has been fixed
BUGFIX: A friend is a bit more friendly now
GENERAL
UPDATE: No Wand Tinkering is now more rewarding and healthy
UPDATE: After killing a certain leggy creature, the creature appears in the polymorph pool
MODDING
- MODDINGMagicNumber PARTICLE_EMITTER_MAX_PARTICLES has been added
- MODDINGLua - added GameGetAllInventoryItems()
- MODDINGLua - added GameCreateCosmeticParticle()
MODDING: F9 - now allows for not displaying the debug log
MODDING: SHIFT + F9 - now clears the debug log
Source
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