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Steam News8 April 20242y ago

Noita Epilogue 2 Update

Noita Epilogue 2 Update is now available. To celebrate the update, Noita is 60% off at Steam! This update includes a ton of new things, like new spells, new enemies, new bosses, a new area and new secrets.

Full notes

Full Noita update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

66 fixes106 additions42 changes1 removal
  • Gameplay
  • Compatibility
  • Maps
  • UI and audio
  • Balance
  • Performance
addedNoita Epilogue 2 Update is now available. To celebrate the update, Noita is 60% off at Steam!
addedThis update includes a ton of new things, like new spells, new enemies, new bosses, a new area and new secrets. There's also a bunch of tweaks, updates and bug fixes.
addedUnfortunately your old save games won't survive the update. But there is now a new Steam beta branch called "update_20240214" . It will allow you to finish your run with the old version of Noita.
addedFEATURE: Spell - Sparkly bounce
addedFEATURE: Spell - Lightning bounce
addedFEATURE: Spell - Vacuum bounce

Noita Epilogue 2 Update is now available. To celebrate the update, Noita is 60% off at Steam!

This update includes a ton of new things, like new spells, new enemies, new bosses, a new area and new secrets. There's also a bunch of tweaks, updates and bug fixes.

Unfortunately your old save games won't survive the update. But there is now a new Steam beta branch called "update_20240214". It will allow you to finish your run with the old version of Noita.

GENERAL

  • FEATURE: Spell - Sparkly bounce

  • FEATURE: Spell - Lightning bounce

  • FEATURE: Spell - Vacuum bounce

  • FEATURE: Spell - Null shot

  • FEATURE: Spell - Inner spell

  • FEATURE: Spell - Giga white hole

  • FEATURE: Spell - True orbit

  • FEATURE: Spell - Hookbolt

  • FEATURE: Spell - Anti homing

  • FEATURE: Spell - Holy lance

  • FEATUREAdded 8 modifier spells
  • FEATUREAdded 6 new enemies
  • FEATUREAdded 6 new spells
  • FEATUREAdded 3 new secret spells
  • FEATUREAdded new rare materials
  • FEATUREAdded chemical reactions
  • FEATUREAdded new small biome
  • FEATURE: Item - Utility box

  • FEATURE: Potion reactions

  • FEATURE: Audio is muted when unfocusing the game if "Pause the game when unfocused" is On

  • FEATURE: Amazing golden spell

  • FEATURE3 new bossfights
  • FEATUREAdded a new creature
  • FEATURENew materials and reactions
  • FEATURENew secret quest
  • FEATUREAdded a new easter egg
  • UPDATE: Dupe around and find out

  • UPDATE: Better interaction with No Wand Tinkering and Tinker With Wands Everywhere perks

  • UPDATE: Lukki Minion is slightly more powerful

  • UPDATE: Spells can now be dropped from inventory at all times

  • UPDATE: Spell drop rates rebalanced

  • UPDATEExplosive bounce's radius increased
  • UPDATE: Shiny Orb is now more lucrative

  • UPDATE: Moved a boss into a slightly more accessible spot

  • UPDATEAdjusted various spell mana costs and prices
  • UPDATEAdjusted weakness modifiers
  • UPDATEUpdated the look of the Hiisi Alchemist's potions
  • UPDATE: Potion content percentages are displayed now (Thank you Evaisa)

  • UPDATE: Vomiting now requires eating a bit more nasty materials

  • UPDATE: Buffed Vampirism

  • UPDATE: A little surprise for the turophiles

  • UPDATEAudio - new sounds for [REDACTED], glue, eldritch portal, freezing gaze, barrier & wall spells
  • UPDATE: Audio - bzzzt

  • UPDATEAudio - new sound for [REDACTED]
  • UPDATEAudio - new music for a few side areas
  • UPDATEPowder pouches have a new functionality
  • UPDATENew enemies show their statuses in the UI
  • UPDATE: Visual, audio and other fx when moving very fast

  • UPDATE: Tele bolt resets caster's vertical velocity

  • UPDATE: Less harsh sound for tele bolt for more pleasant tele spamming experience

  • UPDATEImproved camera tracking when moving fast
  • UPDATE: Lukki Minion should no longer be killable to make it more useful

  • UPDATE: Optimized file system performance when using mods

  • UPDATE: Optimized performance of some game effect queries in various systems

  • UPDATE: All bosses use final boss style health bars

  • UPDATEAdded up to date localizations

BUG FIXES

  • BUGFIX: Nightmare mode - the boss arena and orb rooms could be overwritten

  • BUGFIX: Nightmare mode - Orbs should now drop hearts even if the spell is unlocked

  • BUGFIX: Nightmare mode - enemies no longer spawn with Attract Gold perk

  • BUGFIX: Permanent polymorph is permanent

  • BUGFIXCarrying 5th wand by frame perfect swapping is fixed
  • BUGFIX: Rare crash when enemy was converted to a ragdoll (text sprite) (Thank you Dexter Castor Döpping)

  • BUGFIXFixed another inventory exploit, that allowed carrying of extra wands
  • BUGFIXFixed Lukki Minion sometimes escaping and disappearing
  • BUGFIX: Vaihdosmestari can no longer move cursed rock

  • BUGFIXClosing inventory while starting to drag items is fixed
  • BUGFIXAlt tab silliness is should now be fixed
  • BUGFIX: Optimized particle effects

  • BUGFIX: Player can no longer polymorph to Olematon

  • BUGFIX: Runestone of edges could cause Puska to shoot forever

  • BUGFIX: Mouse cursor displays the material even in the far lands

  • BUGFIX: Optimized Circle of stillness and Freezing gaze

  • BUGFIXFixed Null shot breaking modifiers cast after it
  • BUGFIX: Cosmetic fix to the alchemist's background

  • BUGFIX: More optimizations, including Freeze Field perk and Iceball spell

  • BUGFIXFixed a rare crash that could happen with too many materials
  • BUGFIXRare wand generation bug (the default green wand should be now fixed)
  • BUGFIX: Minor - a perk icon was missing a pixel

  • BUGFIXFixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)
  • BUGFIXFixed Hookbolt having a buggy sprite
  • BUGFIXFixed Giga White Hole not repelling projectiles
  • BUGFIXFixed certain spell unlocks happening in an unintended way
  • BUGFIX: Physics objects are less likely to fall through the bottom of the world

  • BUGFIXFixed Explosive Detonator being bugged in certain circumstances
  • BUGFIXFixed a boss not dropping all the spells it was meant to
  • BUGFIXFixed a secret dropping spells that it shouldn't
  • BUGFIXFixed multiple spells have some erroneous/missing data
  • BUGFIXFixed a rare case of sky being black
  • BUGFIX: Nullifying Altar did not remove the perk icons (Thank you Priskip)

  • BUGFIXRelated perks should now be removed from the perk pool
  • BUGFIXSurprise puddles behind potions fixed
  • BUGFIX: Certain endgame item can now be dragged in the inventory without TWWE

  • BUGFIX: Saving and loading while stained caused extra status effects

  • BUGFIXVomit based status effect glitch is fixed
  • BUGFIX: Longer runs should be more stable and largely address aware thanks to Dexter Castor Döpping

  • BUGFIX: Game mode selection UI has been optimized

  • BUGFIXImproved overall security of modding API
  • BUGFIX: Audio - rewrote audio event stealing logic - should fix issues with audio sometimes "wrapping up" in a janky manner

  • BUGFIX: Audio - ambience events no longer trigger lots of silent audio instances - reduces ambience CPU use

  • BUGFIX: Audio - droplet sounds would rarely end up repeating without a cause

  • BUGFIX: Audio - liquid flow sound was sometimes left playing

  • BUGFIXFixed a potential issue in regards to file paths
  • BUGFIXFixed an xml parsing issue
  • BUGFIX: A fix caused more issues than it solved

  • BUGFIX: A fix broke some translation mods that used custom fonts

  • BUGFIX: Possible fix for "Game will restart due to mod changes" without changes

  • BUGFIX: Fungal shifts rarely didn't occur

  • BUGFIX: Fungal shifts that didn't fully realise still counted towards the maximum limit

  • BUGFIX: Certain spells weren't keeping the ID of their caster around like they should've

  • BUGFIX: These release notes were so long that the UI had performance issues

  • BUGFIX: Some surface areas had no sky light after above areas had been visited, and were not counted as surface by audio etc

  • BUGFIX: Final boss hanging around very far from the player could block mini-boss music

  • BUGFIX: Wands retain cast delay, recharge etc over a game restart

  • BUGFIX: A settings menu item was using a missing translation key when hovered

  • BUGFIX: Infinite rain exploit

  • BUGFIX: Some localization strings were incorrectly escaped

  • BUGFIX: Text in tablets and books didn't display correctly in all languages

  • BUGFIXFixed issues with UI in some languages
  • BUGFIX: More robust mod check when saving bones files

MODDING

  • MODDINGLua - added PolymorphTableAddEntity
  • MODDINGLua - added PolymorphTableRemoveEntity
  • MODDINGLua - added PolymorphTableGet
  • MODDINGLua - added LoadRagdoll
  • MODDING: Lua - GameCreateCosmeticParticle - now with gravity_x and gravity_y

  • MODDING: Lua - LoadPixelScene - now with allow_duplicate param

  • MODDINGLua - added PolymorphTableSet
  • MODDINGLua - added ComponentGetTags
  • MODDINGLua - added InputIsKeyDown
  • MODDINGLua - added InputIsKeyJustDown
  • MODDINGLua - added InputIsKeyJustUp
  • MODDINGLua - added InputGetMousePosOnScreen
  • MODDINGLua - added InputIsMouseButtonDown
  • MODDINGLua - added InputIsMouseButtonJustDown
  • MODDINGLua - added InputIsMouseButtonJustUp
  • MODDINGLua - added InputIsJoystickButtonDown
  • MODDINGLua - added InputIsJoystickButtonJustDown
  • MODDINGLua - added InputGetJoystickAnalogButton
  • MODDINGLua - added InputIsJoystickConnected
  • MODDINGLua - added InputGetJoystickAnalogStick
  • MODDINGLua - added PhysicsComponentGetTransform, PhysicsComponentSetTransform
  • MODDINGLua - added PhysicsPosToGamePos, GamePosToPhysicsPos
  • MODDINGLua - added PhysicsBodyIDGetFromEntity, PhysicsBodyIDQueryBodies
  • MODDINGLua - added PhysicsBodyIDGetTransform, PhysicsBodyIDSetTransform
  • MODDINGLua - added PhysicsBodyIDApplyForce, PhysicsBodyIDApplyTorque
  • MODDINGLua - added PhysicsBodyIDGetWorldCenter
  • MODDINGLua - added PhysicsBodyIDGetDamping, PhysicsBodyIDSetDamping
  • MODDINGLua - added PhysicsBodyIDGetGravityScale, PhysicsBodyIDSetGravityScale
  • MODDINGLua - added PhysicsBodyIDGetBodyAABB
  • MODDINGLua - added ModDoesFileExist
  • MODDINGLua - added RemovePixelSceneBackgroundSprite and RemovePixelSceneBackgroundSprites
  • MODDINGLua - added EntitiesGetMaxID
  • MODDINGLua - added ModMaterialFilesGet
  • MODDINGLua - added ModRegisterMusicBank (init.lua) and example in mods/example
  • MODDINGLua - added GameGetSkyVisibility, GameGetFogOfWar, GameGetFogOfWarBilinear, GameSetFogOfWar
  • MODDINGLua - added DEBUG_LUA_DONT_REPEAT_ERRORS magic number to log recurring, consecutive errors only once (defaults to 1)
  • MODDING: Lua - lua error stack traces

  • MODDINGLua - added ModImageMakeEditable, ModImageIdFromFilename, ModImageSetPixel, ModImageGetPixel
  • MODDINGLua - added ModImageWhoSetContent, ModImageDoesExist
  • MODDINGLua - added ModLuaFileGetAppends, ModLuaFileSetAppends
  • MODDINGLua - added ComponentGetEntity
  • MODDINGLua - added optional 'tag' parameter to EntityGetAllChildren
  • MODDING: Lua - exposed ModTextFileGetContent and ModTextFileWhoSetContent to all lua scripts

  • MODDING: Lua - made ComponentGet/SetValue2 up to 300% faster. Old ComponentGet/SetValue API is also a bit faster

  • MODDINGLua - added GameSetPostFxTextureParameter, GameUnsetPostFxTextureParameter
  • MODDINGLua - added PhysicsBodyIDApplyLinearImpulse, EntityGetHotspot, EntityRemoveStainStatusEffect
  • MODDINGLua - added use_material_colors & replace_existing_cells parameters to EntityConvertToMaterial
  • MODDINGLua - added font and scale options to GuiText, GuiButton and GuiGetTextDimensions
  • MODDINGLua API documentation - improved documentation of some functions
  • MODDINGMagicNumber UI_WAND_TAG_OVERWRITES_NAME has been added
  • MODDINGMagicNumber DESIGN_ALLOW_INVENTORY_CLOSING_AND_DRAGGING_GLITCH has been added
  • MODDINGMagicNumber DESIGN_ALLOW_FULL_INVENTORY_SPELLS_DRAG has been added
  • MODDINGMagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_TABLETS has been added
  • MODDINGMagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_ITEM_PHYSICS has been added
  • MODDINGMagicNumber GLITCH_ALLOW_5TH_WAND_CARRY has been added
  • MODDINGMagicNumber GLITCH_ALLOW_ALT_TAB_SILLINESS has been added
  • MODDINGMagicNumber GLITCH_ALLOW_STAIN_DUPLICATION_GLITCH has been added
  • MODDINGMagicNumber GLITCH_ALLOW_VOMIT_BASED_STATUS_EFFECT_GLITCH has been added
  • MODDINGMagicNumber DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU has been added
  • MODDING: Components - GameEffectComponent - polymorph_target should now work

  • MODDINGComponents - LaserEmitterComponent - ConfigLaser - added damage_apply_hitbox_dmg_multiplier
  • MODDINGComponents - PhysicsKeepInWorldComponent - added
  • MODDINGComponents - AttachToEntityComponent - added
  • MODDINGComponents - BiomeTrackerComponent - added
  • MODDING: ComponentGetValue2() and ComponentSetValue2() now work with types::iaabb

  • MODDINGComponents - LuaComponent - added limit_all_callbacks to allow limiting of all callbacks
  • MODDINGFixed DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU
  • MODDINGUpdated debug_keys.txt
  • MODDINGAdded support for static_tile biomes, that are like wang biomes without randomization, consisting of one large tile
  • MODDINGAdded support for static_tile_bg_mask, that are repeating backgrounds with a rough mask that defines the visibility
  • MODDINGAdded audio_music_trigger_without_danger to Biome. Used in watercave. Also added other new audio-related properties
  • MODDINGAdded intensity2 parameter to GameEntityPlaySoundLoop
  • MODDING: IKLimbWalker, IKLimbsAnimator - exposed ray_skip_material

  • MODDINGCharacterPlatforming - added audio_liquid_splash_intensity
  • MODDING: PhysicsAI works better with non-levitating creatures

  • MODDINGAdded auto-generated any_liquid any any_powder Material tags
  • MODDING: Audio - reports filename on bank load error

  • MODDINGImproved init.lua API documentation
  • MODDINGFixed a possible rare crash when using the mod API in not recommended ways
  • MODDINGCharacterData/CharacterCollision - added dont_update_velocity_and_xform
  • MODDING: Exposed some path finding debug rendering features in F7 menu

  • MODDING: Materials.xml loading - doesn't log error if a material would have reaction to itself because of a reaction with duplicate material from tags

  • MODDINGEntity xml - added _remove_from_base (on Base components) to exclude components from base entities
  • MODDINGAdded 'json' to accepted file types of ModTextFileGet/SetContent and workshop uploader
  • MODDING: Default biome map loads via 'data/scripts/biome_map.lua' (makes biome map multi-mod editing less of a hassle)

  • MODDING: fungal_shift.lua doesn't call CellFactory_GetType on file scope, so mods can use the file before that function is ok to call

  • MODDINGAdded AUDIO_PLAY_GAME_OVER_SOUND and AUDIO_FADE_MUSIC_ON_DEATH magic numbers
  • MODDINGBiome - added parameters to control parallax bg look
  • MODDINGMaterialAreaCheckerComponent - added always_check_fullness & count_min
  • MODDINGIKLimbsAnimatorComponent - added is_limp,
  • MODDING: GameStatsComponent - dont_do_logplayerkill

  • MODDINGPhysicsShapeComponent - added material
  • MODDINGAnimalAIComponent - added keep_state_alive_when_enabled (without this AnimalAI can get stuck in no state when Disabled & Enabled)
  • MODDINGVegetationComponent - added random_flip_x_scale
  • MODDINGCellData - added vegetation_random_flip_x_scale
  • MODDINGCellData - added is_grass_hashed (for more natural look when grass grows on a long, flat horizontal surface)
  • MODDINGPotionComponent - added custom_color_material
  • MODDING/BUGFIX: Removing a game mode mod while there was an active run with it could make the game crash or behave weirdly

  • MODDING/BUGFIX: Pressing "Install mods..." in mods menu would take one back to the main menu

  • MODDING/BUGFIX: EntitySerializer couldn't always update entities on hot load changes

  • MODDING/BUGFIXFixed a warning on game start if MaterialAreaChecker.material2 is not set
  • MODDING/BUGFIX: ModSettingGetNextValue returned setting key if no next value is set for the setting (now returns nil)

Source

Steam News / 8 April 2024

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