Full notes
Full Noita update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
- Workshop
Hauskaa vappua! Here's some bug fixes and small balance tweaks to the Epilogue 2 update.
GENERAL
UPDATE: Tapion vasalli is a little tamer now
BUG FIXES
BUGFIX: UI - Lengthy item names (i.e. complex potions) would leak outside the info box
BUGFIX: Performance - melted plastic in huge quantaties caused performance problems
BUGFIX: Fungal Shift - fungal shifting into a rare material caused the game to crash
BUGFIX: Rare crash caused by tracking biomes (Thank you Dexter Castor Döpping)
BUGFIX: Game could crash when killing a Kummitus with a lot of HP
BUGFIX: Henkevä potu is no longer a homing target when held in hand
BUGFIX: Player could be deleted when traveling back and forth extreme distances instantly
BUGFIX: Unkilled Kivi caused stain problems
BUGFIX: Soft lock could occur when ending the game underground with a large number of orbs
- BUGFIXFixed several enemy perks being broken in Nightmare Mode (huge thanks to pudy248 for the fixed code!)
BUGFIX: Extra Life perk now changes the icon to indicate when it has been spent
BUGFIX: Deadly heal should behave more nicely now
MODDING
- MODDINGLua - added CellFactory_HasTag
MODDING: GameEffectComponent - mIsExtension being false could crash the game
- MODDINGBossHealthBarComponent added - the new healthbar behavior is moved to here
- MODDINGMagicNumber BUGFIX_NEVER_DEFAULT_SERIALIZE_PLAYER added to control how player entity is serialized
- MODDING-enable_unsafe_paths command argument added, it allows the game to access all files on your hard drives
- MODDING-enable_recording_stuff command argument added, allows debug recording tools to be used
Source
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