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Steam News16 December 20241y ago

Node Farm - v1.5 - Analytics view + storage update!

Hello Node Farmers! Today I deployed a new major update - v1.5! This time I focused more on Quality of Life improvements and the new feature - analytics/statistics view!

Full notes

Full Node Farm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Node Farmers!

What changed

2 fixes7 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Server
addedToday I deployed a new major update - v1.5! This time I focused more on Quality of Life improvements and the new feature - analytics/statistics view!
addedThere is also an interesting experimental feature that can be enabled in the settings - resource transport between the storage clusters! More info below:
addedMajor changesNew: analytics view added - now you can see the production/consumption/storage per island and globally (it is an additional view like "show connections" for example)
addedMajor changesNew: analytics per node popup added - now you can see the production/consumption/storage when hovering over the node (it can be disabled in the settings)
addedMajor changesNew: experimental feature - sending resources between the storage cluster added. If enabled - storage nodes that are not in the same cluster (a group of directly connected nodes of the same type) can send resources to other storage clusters (they couldn't do it before). It is disabled by default and can be enabled in the Settings menu.
addedMinor changesImprovement: multiclicker and buffs can be placed on connections now

Today I deployed a new major update - v1.5! This time I focused more on Quality of Life improvements and the new feature - analytics/statistics view!

There is also an interesting experimental feature that can be enabled in the settings - resource transport between the storage clusters! More info below:

Major changes

  • Newanalytics view added - now you can see the production/consumption/storage per island and globally (it is an additional view like "show connections" for example)
  • Newanalytics per node popup added - now you can see the production/consumption/storage when hovering over the node (it can be disabled in the settings)
  • Newexperimental feature - sending resources between the storage cluster added. If enabled - storage nodes that are not in the same cluster (a group of directly connected nodes of the same type) can send resources to other storage clusters (they couldn't do it before). It is disabled by default and can be enabled in the Settings menu.

Minor changes

  • Improvement: in delete mode - when clicking on a node, without moving a mouse, you will delete only this one node (not all in a rectangle)

  • Improvement: multiclicker and buffs can be placed on connections now

  • Improvementcamera mode toolkit button added - it was not that clear that player can disable the ui (it was mentioned only in the wiki)
  • Bugmulti-selected nodes were connecting to other selected neighbors if they were not connected - it worked while holding shift, but this behavior should be disabled anyway for the selected nodes - fixed
  • Bugeye dropper is selecting the wrong node in the utility category if the clickers are disabled - fixed

A short video showcasing the changes:

If you have any questions/suggestions or would like to talk with me about the game, let me know on Steam Discussions or my Discord server! Also - let me know what would you like to see in this game! :)

Thank you all for your support and have fun!

Source

Steam News / 16 December 2024

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