Full notes
Full Node Farm update
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Repeated intro
Hello Node Farmers!
What changed
- Gameplay
- Server
- Store
A new update is live - v1.6!
Those who are on my Discord server may know that I partly lost vision in one eye this month, which makes development much harder. According to my doctor, I should be fine in a few weeks.
I prepared a few improvements from my backlog (all based on your suggestions - thanks!) that were easy for me enough to make until I fully recovered.
Let's take a look at the changelog:
Changes
Improvement: recipe/resource in nodes config and boss selection can now be selected from the grid layout.
Improvement: Making a connection from the node to the empty space creates a road.
- Improvementnodes in the shop are now more granularly split into new categories - buffs (per type), roads, logic gates/sensors, and crafters. Additionally - the shop is more compact.
- ImprovementA few tutorial improvements - kitchen, boiling, and salt are introduced when needed - not after checking a wiki.
Improvement: It is possible to go back to the "save slots" from the "main menu"
A short video showcasing the changes:
It will be the last update this year but don't worry - I am planning something big :D
Thank you all for your support, have fun, and Happy New Year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
