Full notes
Full Node Farm update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Node Farmers!
What changed
- Gameplay
- Fixes
- Store
- UI and audio
- Maps
I am happy to announce a new update - v1.4! This time I focused on making the game more customizable!
From now on - you can enable/disable features that affect the difficulty level of the game based on your personal preferences!
Let's take a look at the changelog:
Major changes
- NewDifficulty levels added. The difficulty level is calculated based on the game modifiers players can choose when starting a new run (all of them in the next points)
- NewConfigurable: Clickers - manual click on the production node and the multiclicker can be disabled/enabled now - it makes the game much easier, especially at the beginning.
- NewConfigurable: Strict Kitchen - this option enables/disables the strict preprocessing requirements for the kitchen. If enabled - you have to provide resources processed in the order specified by the recipe. It makes the recipes more complicated.
- NewConfigurable: 2x Buff range - if enabled - it will reverse the previous updates that make the buff range 2x smaller. The game is much easier to play this way.
- NewConfigurable: Money Bags - they can be enabled or disabled now.
- NewConfigurable: Global multiplier modifiers - I removed them in the previous update, but now they can be enabled or disabled. They are making the game MUCH easier if you have the reroll enabled too.
- NewConfigurable: Rerolls - similar as above - they can be enabled or disabled now.
- NewConfigurable: Eternal Hunger - it can be enabled or disabled now (eternal hunger means that the boss is eating provided resources over some time).
- NewConfigurable: Harder Bosses - something new - bosses are much harder. They require more resources and consume resources faster if the "Eternal Hunger" is enabled. Very Hard - for more advanced players (if the Eternal Hunger is enabled).
- NewConfigurable: Different Shapes - also something new - standard islands will appear in different shapes and sizes. A little harder game, but more interesting
Minor changes
- Bugnode connection collision was not inconsistent - fixed
- Bugoutdated connection colors removed (purple)
- Bugone-way-road was broken after moving connected nodes in a specific way - fixed
- ChangeThe number of available islands in the island shop increased to 9
- Improvementhighlight the side if the neighboring nodes are not connected - can be disabled/enabled in the settings menu (disabled by default)
Change: All buffs/logic nodes can be placed on any type of terrain; roads can be placed anywhere but the hole - it was a little annoying in some cases that the player couldn't do it
- ChangeThe black connections cannot be created anymore - they caused a lot of confusion for new players
- Bugfixed missing translations
The default difficulty settings are set based on the previous game versions. When you start a new run, you can change whatever you like, so don't worry about broken saves/runs :)
Thank you all for your support and have fun! ByerN
Source
Changelog.gg summarizes and formats this update. How we read updates.
