HomeGamesUpdatesPricingMethodology
Steam News11 January 20179y ago

Update 0.1.1.0

Update 0.1.1.0 is live! Check out the update video here: https://www.youtube.com/watch?v=ENWho3cjUJA Details: AI has been completely rewritten. Moved from behaviour trees to Utility AI.

Full notes

Full Nock: Hidden Arrow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change1 removal
  • Gameplay
addedAI has been completely rewritten. Moved from behaviour trees to Utility AI. The most noticeable difference so far is enemies are a lot smarter about how they approach. As a result, they're a lot harder to hit when they're aware of you. Smaller enemies tend to be more maneuverable and harder to hit as a result. You have to work for your headshots now. Overall this change makes stealth a more attractive option in many cases. The new AI is still a bit rough. Please report any oddities you encounter in your adventures.
changedEnemy numbers have been reduced in Outskirts and Foothold to compensate for their increased difficulty.
removedIngress has been removed from the campaign, as I think the sudden shift from adventure to unforgiving dont-be-seen pure stealth gameplay was a bit harsh. For those masochists who enjoyed this, you can still play Ingress in free play mode.
addedThe completion of the AI conversion frees me up to work on content. Over the next while I'll be adding enemies with different behaviours, that will require different approaches to take down effectively and hopefully make for a more engaging experience. I'll also be working on new maps and missions. Enjoy, and please let me know what you think. Your feedback helps make Nock better. Cheers!

Update 0.1.1.0 is live! Check out the update video here: https://www.youtube.com/watch?v=ENWho3cjUJA Details:

  • AI has been completely rewritten. Moved from behaviour trees to Utility AI. The most noticeable difference so far is enemies are a lot smarter about how they approach. As a result, they're a lot harder to hit when they're aware of you. Smaller enemies tend to be more maneuverable and harder to hit as a result. You have to work for your headshots now. Overall this change makes stealth a more attractive option in many cases. The new AI is still a bit rough. Please report any oddities you encounter in your adventures.

  • Enemy numbers have been reduced in Outskirts and Foothold to compensate for their increased difficulty.

  • Ingress has been removed from the campaign, as I think the sudden shift from adventure to unforgiving dont-be-seen pure stealth gameplay was a bit harsh. For those masochists who enjoyed this, you can still play Ingress in free play mode.

The completion of the AI conversion frees me up to work on content. Over the next while I'll be adding enemies with different behaviours, that will require different approaches to take down effectively and hopefully make for a more engaging experience. I'll also be working on new maps and missions. Enjoy, and please let me know what you think. Your feedback helps make Nock better. Cheers!

Source

Steam News / 11 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.