Full notes
Full Nock: Hidden Arrow update
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What changed
- Gameplay
Update 0.1.1.0 is live! Check out the update video here: https://www.youtube.com/watch?v=ENWho3cjUJA Details:
AI has been completely rewritten. Moved from behaviour trees to Utility AI. The most noticeable difference so far is enemies are a lot smarter about how they approach. As a result, they're a lot harder to hit when they're aware of you. Smaller enemies tend to be more maneuverable and harder to hit as a result. You have to work for your headshots now. Overall this change makes stealth a more attractive option in many cases. The new AI is still a bit rough. Please report any oddities you encounter in your adventures.
Enemy numbers have been reduced in Outskirts and Foothold to compensate for their increased difficulty.
Ingress has been removed from the campaign, as I think the sudden shift from adventure to unforgiving dont-be-seen pure stealth gameplay was a bit harsh. For those masochists who enjoyed this, you can still play Ingress in free play mode.
The completion of the AI conversion frees me up to work on content. Over the next while I'll be adding enemies with different behaviours, that will require different approaches to take down effectively and hopefully make for a more engaging experience. I'll also be working on new maps and missions. Enjoy, and please let me know what you think. Your feedback helps make Nock better. Cheers!
Source
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