Full notes
Full Nock: Hidden Arrow update
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What changed
- Gameplay
Update 0.1.0.4 is live! Here's the update video: https://youtu.be/FL1L9IzkfFI I've mostly been working on background AI stuff this week. While that doesn't bring any visible changes, I do have a few things for you. Details:
Combat music. When you enter combat now, action music spools up. Play in your own game trailer! Volume controls for this will be coming in a future update.
Improved grab zones for bows, arrows, and decoys. This should feel much more natural now. If you have any troubles grabbing these objects, please let me know!
Improved haptic feedback for bow and arrow. The feedback you get will vary in strength with how fast you pull, and how far you've drawn the string back. I welcome feedback on how this feels.
Haptic feedback for levers (and, later, other objects). You'll now feel it when you pull levers. As with the improved bow feel, this will vary with how fast you pull.
That's it for this week. There won't be an update next week due to the holidays, but I'll be working in the background. The next update will include the completion of the AI overhaul, and see the beginnings of different NPC behaviours. It should be good times. Have a great holiday everyone!
Source
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