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Steam News2 July 20179y ago

Update 11 - Locomotion

Update 11 is live. Yes, that's right, the long-awaited locomotion update is here! I've added three locomotion variants, and a comfort feature called FoV Reduction.

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
addedUpdate 11 is live. Yes, that's right, the long-awaited locomotion update is here! I've added three locomotion variants, and a comfort feature called FoV Reduction. Here are the details: New Locomotion Methods
addedArmswinger: Another popular locomotion method, for this you push down on the touchpad and move your controllers up and down. You'll move in whichever direction you're pointing. The faster you move the controllers, the faster you move. This allows a lot of control, and feels very natural with a bit of practice. Moving your head up and down adds to your movement too (though it's not necessary).
changedHeadbob: This is an armswinger variant I thought felt very natural and sneaky. As with Armswinger, press down on the touchpad to enable movement. Bob your head up and down to move. I like to use a slightly exaggerated Ace Ventura-style sneaking motion - makes me feel very stealthy as I creep through the halls to shoot goblins in the back.
addedFoV Reduction By default, a vignetting effect now dims out the edges of your vision while moving. This helps many people with comfort while using artificial locomotion methods. If you don't want or need this, you can turn it off in the menu. Adding these locomotion methods required me to rebuild all the game levels with new collision geometry. It was a lot of work, but I think it was worth it. I know some of you have been waiting for this for a long time. Please let me know what you think - I want to make sure I'm giving you guys the best experience possible. Movement direction is determined by the controller you push the touchpad on, so you can move your other hand freely without affecting your movement direction. Cheers!

Update 11 is live. Yes, that's right, the long-awaited locomotion update is here! I've added three locomotion variants, and a comfort feature called FoV Reduction. Here are the details: New Locomotion Methods

  • Touchpad: This is touchpad locomotion similar to what you'd see in other games like Onward. Touch the touchpad to walk in any direction. Move your thumb, or turn the controller, to change direction. The farther from the center you touch, the faster you move. Touch to walk, push down to run.

  • Armswinger: Another popular locomotion method, for this you push down on the touchpad and move your controllers up and down. You'll move in whichever direction you're pointing. The faster you move the controllers, the faster you move. This allows a lot of control, and feels very natural with a bit of practice. Moving your head up and down adds to your movement too (though it's not necessary).

  • Headbob: This is an armswinger variant I thought felt very natural and sneaky. As with Armswinger, press down on the touchpad to enable movement. Bob your head up and down to move. I like to use a slightly exaggerated Ace Ventura-style sneaking motion - makes me feel very stealthy as I creep through the halls to shoot goblins in the back.

FoV Reduction By default, a vignetting effect now dims out the edges of your vision while moving. This helps many people with comfort while using artificial locomotion methods. If you don't want or need this, you can turn it off in the menu. Adding these locomotion methods required me to rebuild all the game levels with new collision geometry. It was a lot of work, but I think it was worth it. I know some of you have been waiting for this for a long time. Please let me know what you think - I want to make sure I'm giving you guys the best experience possible. Movement direction is determined by the controller you push the touchpad on, so you can move your other hand freely without affecting your movement direction. Cheers!

Source

Steam News / 2 July 2017

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