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Steam News9 February 20242y ago

Noble's Life: Kingdom Reborn Demo - 1.0.3.3 [Hotfix]

Dear nobles, We have not stopped patching the Noble's Life demo alpha version also thanks to your support. We have received quite a lot of reports of minor and major problems. Today we are solving some of them.

Full notes

Full Noble's Life: Kingdom Reborn update

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What changed

2 fixes1 addition3 changes2 removals
  • Gameplay
  • UI and audio
  • Maps
  • Events
removedIt should no longer be possible to avoid checking how the recruits trained by Roland's advisor are doing.
addedGuards on the walls should now have correct dialogues.
changedMinor collision fixes.
removedNPCs should no longer levitate.
changedMinor fixes of typos and graphics.
fixedA map? dialogue option should no longer appear twice.

Noble's Life: Kingdom Reborn changes

removedIt should no longer be possible to avoid checking how the recruits trained by Roland's advisor are doing.
addedGuards on the walls should now have correct dialogues.
changedMinor collision fixes.
removedNPCs should no longer levitate.
changedMinor fixes of typos and graphics.

Dear nobles,

We have not stopped patching the Noble's Life demo alpha version also thanks to your support. We have received quite a lot of reports of minor and major problems. Today we are solving some of them.

# Courtyard

  • It should no longer be possible to avoid checking how the recruits trained by Roland's advisor are doing.

  • Guards on the walls should now have correct dialogues.

  • Minor collision fixes.

# Audience

  • Improving some repetitive animations in the first audience.

  • Polishing some scenes of the petitioner being taken out by guards (some, unfortunately, still have problems).

  • Merchant Jaques' animations should work better.

  • Peasant Pierre should have a better hairstyle.

  • Peasant Jacob got his hat back.

#City

  • Improving more than a dozen flawed NPC background dialogues. Though characters at the breach in the wall or in camps.

  • Innkeeper Katherine should respond correctly if a player character handed her 20 écu during the audience.

  • Blacksmith's assistant stopped sweeping the air and got down to work.

  • NPCs should no longer levitate.

  • City guards should stop sliding.

  • Improvement of a great variety of minor collisions.

# Other

  • Minor fixes of typos and graphics.

  • A map? dialogue option should no longer appear twice.

Known major bugs we are working on:

  • Looping dialogue with advisor Guiscard when using the estate map. We are still in the process of solving this case.

  • Occasional incorrect saving of some decisions during gameplay resulting in event results different than expected. We have partially fixed this problem in this patch.

Source

Steam News / 9 February 2024

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