Full notes
Full Noble's Life: Kingdom Reborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Maps
- Events
Noble's Life: Kingdom Reborn changes
Dear nobles,
Thank you for your interest in our demo as well as our streams!
We are also glad that you liked our voice acting test.
We are also grateful for the reported bugs, it helps us a lot in improving Noble's Life.
We take your reports very seriously. That's why we're already publishing with this news the first and probably not the last demo hotfix.
# Courtyard
Guards on the walls should already have proper and working dialogues.
Slight improvement in horse models and animation.
Improved animation of the stableman.
Correction of wall materials to increase colour consistency.
Removal of unnecessary invisible walls on castle walls.
Improving some doors and door frames to better quality models.
Improving the view of the city from the castle walls.
Improvement of the view of player character coats of arms.
# Audience
You can no longer hitch the protagonist's brother, Hennequin, as he leaves the audience chamber, which triggers the last choice again. No more banishing him from the city and squeezing the brass on his way out xD (Which confuses advisor Guiscard and causes errors in the next month).
Extracting money from Father Simon to rebuild the church should no longer be so offensive to blacksmith Thomas that he doesn't come and block the audience.
The semi-secret option to send peasants from Agésouche to Duretige in dialogue with the peasant woman Perrette no longer blocks the game.
Refusing to help the merchant Jaques should no longer block the audience. The character should also return correctly when the player tells him to come back later.
New animations for dialogues and fixes to existing ones.
Minor improvements to dialogue texts.
# Estate map
Improving or reducing the frequency of a bug that causes getting stuck under the map.
Correction of a bug causing an impossibility to leave map mode.
Slight improvement of dialogues near the map.
# Other
Minor fixes of typos and graphics.
Improving the multiplication of some sounds.
Correction of the volume of some sounds.
New minor sound effects in levels.
Known major bugs we are working on:
Looping dialogue with advisor Guiscard when using the estate map. We've noticed that the game doesn't always handle blocking interactions during map transitions. We will fix this, but we strongly recommend that you do not click RMB during blackouts.
Occasional incorrect saving of some decisions during gameplay resulting in event results different than expected.
At the same time, we invite everyone who has played to fill out the survey, which is available both from the main menu and at the end of the demo content. By doing so, you can make a real impact on the development of Noble's Life!
Source
Changelog.gg summarizes and formats this update. How we read updates.
