HomeGamesUpdatesPricingMethodology
Steam News16 July 20261mo ago

Noble Legacy - Patch v0.1.64487

Greetings Nobles, This patch is primarily focused on bug fixes, stability improvements, and quality-of-life enhancements Highlights Expanded the Guides section with new pages covering Energy, Knockdown, and Death.

In this update12

Full notes

Full Noble Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Nobles, This patch is primarily focused on bug fixes, stability improvements, and quality-of-life enhancements

What changed

29 fixes9 additions38 changes4 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Compatibility
changedGreetings Nobles, This patch is primarily focused on bug fixes, stability improvements, and quality-of-life enhancements
addedHighlightsExpanded the Guides section with new pages covering Energy, Knockdown, and Death .
addedHighlightsAdded Steward's Storage , a new player-only storage container.
changedHighlightsImproved crafting and research UI , making unlock requirements much clearer.
changedHighlightsMajor AI improvements for villager behavior, raids, and navigation.
changedHighlightsImproved save-game stability and fixed multiple crashes.

Noble Legacy changes

changedGreetings Nobles, This patch is primarily focused on bug fixes, stability improvements, and quality-of-life enhancements
addedExpanded the Guides section with new pages covering Energy, Knockdown, and Death .
addedAdded Steward's Storage , a new player-only storage container.
changedImproved crafting and research UI , making unlock requirements much clearer.
changedMajor AI improvements for villager behavior, raids, and navigation.

Highlights

  • Expanded the Guides section with new pages covering Energy, Knockdown, and Death.

  • Added Steward's Storage, a new player-only storage container.

  • Improved crafting and research UI, making unlock requirements much clearer.

  • Major AI improvements for villager behavior, raids, and navigation.

  • Numerous quest and scenario fixes, including several progression blockers.

  • Improved save-game stability and fixed multiple crashes.

Combat

  • Fixed an issue where two-handed weapons could be equipped alongside shields.

  • Fixed an issue where short and long swords could be equipped at the same time.

  • Weapons now only deal collision damage while actively attacking.

  • Guards will now automatically seek out and equip shields when available.

Villagers

  • Improved hunting behavior.

  • Hunters will no longer hunt settlement chickens.

  • Villagers now make smarter decisions when selecting leisure activities, preferring their own homes before visiting public locations.

  • Improved Smart Object selection between public buildings and private homes.

  • Improved AI sleep simulation.

  • Improved production building navigation.

  • Improved raid behavior to prevent bandits from becoming stuck while attacking settlements.

  • Raids now automatically expire after 10 minutes if they become stalled.

Building

  • Added unlock descriptions for build parts and prefabs.

  • Build parts now display unlock requirements.

  • Added Steward's Storage for player-exclusive storage.

  • Improved furniture placement validation and placement accuracy.

  • Optimized Steward's Storage with improved LODs, collision, textures, and materials.

  • Improved kingdom wealth calculations when upgrading structures.

  • Production build parts now correctly detect unreachable work areas.

  • Improved save compatibility when build assets are reorganized.

  • Fixed pasture fences not updating correctly after placement, resolving invisible previews and delayed fence appearance.

Crafting & Research

  • Crafting recipes now display unlock requirements.

  • Locked recipes now clearly explain how they are unlocked.

  • Updated research tags and Masterwork recipe descriptions.

  • Corrected research unlock mappings.

  • Research now automatically cancels if progression requirements are no longer met.

  • Weapon racks now support additional equipment.

  • Clothing items are now stackable.

  • Fixed repeat crafting occasionally cycling to incorrect recipes.

Survival

  • Sleeping now correctly simulates survival systems, including hunger and ongoing status effects.

  • Sleeping now correctly restores player energy before the interface updates.

  • Warmth, Hunger, Injury, and Illness afflictions now feature separate player and villager descriptions.

  • Player effects no longer incorrectly display villager morale bonuses.

Guides

  • Expanded the Guides section with new pages covering:

    • Energy

    • Knockdown

    • Death

  • Updated the Guides interface for improved readability and navigation.

Quest Fixes

  • Fixed Gisla occasionally despawning.

  • Abigail can no longer be killed before completing the Heart of Gold quest.

  • Cecilia and Hardwin now remain in place during quest progression.

  • Fixed the Eliminate the Bandits quest completing before all enemies were defeated.

  • Players must now defeat every bandit before the quest completes.

  • Fixed an issue where the player's weapon could become unequipped during the encounter.

  • Improved quest handling when objectives are shown or hidden.

  • Improved bandit spawn locations in Scenario 3.

  • Updated several NPC job assignments.

  • Improved the Foundry layout.

  • Corrected Adella's profession assignment.

  • Added additional dialogue and alternate success dialogue for several events.

  • Fixed the Redecoration event requiring decorations to be placed within settlement boundaries.

  • Expanded Blades Gone Dull to support additional short sword variants.

  • Prevented duplicate event instances from being queued simultaneously.

Navigation

  • Improved waypoint interaction behavior.

  • User-placed waypoints are now non-interactable by default.

  • Tracked objectives and custom waypoints remain interactable.

  • Improved quest marker navigation behavior.

User Interface

  • Improved Tactical View.

  • Updated Radial Menu visuals and interaction.

  • Updated Tool Rack artwork.

  • Improved crafting menu clarity by displaying unlock requirements.

  • Fixed effect tooltips failing to appear correctly with multiple active effects.

  • Added player-specific effect descriptions.

  • Added a harvesting range tooltip.

  • Prevented accidental interaction with unlock requirement checkboxes.

  • Fixed Kingdom Tier UI updates.

  • Sleep screen clock now updates correctly after sleeping.

  • Fixed Market purchases occasionally displaying incorrect prices due to rounding.

  • Fixed Market Stall Buy menu incorrectly labeling items as Sell.

  • Fixed Market Stall Buy menu displaying incorrect coin totals.

  • Optimized numerous UI elements for improved responsiveness.

Localization

  • Updated French localization.

  • Updated Russian localization.

Bug Fixes & Stability

  • Fixed multiple crashes.

  • Improved building save/load stability.

  • Builder construction order now saves correctly.

  • Fixed tavern crafting output becoming inaccessible.

  • AI-crafted items now correctly move to building or global storage.

  • Fixed interaction issues involving chairs and motion warping.

  • Fixed interaction traces incorrectly blocking weapon hitboxes and enemy spawn actors.

  • Fixed filled graves correctly refunding corpses when demolished.

  • Improved recruitment morale UI performance.

  • Fixed Kingdom Tier initialization issues.

  • Added additional validation and stability improvements throughout the building system.

  • Various backend optimizations and overall stability improvements.

  • Fixed sand and clay resources appearing underwater near Thornwick.

  • Improved shoreline foam visuals.

  • Fixed Christmas tree wind animation.

Source

Steam News / 16 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.