In this update12
Full notes
Full Noble Legacy update
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Repeated intro
Greetings Nobles, This patch is primarily focused on bug fixes, stability improvements, and quality-of-life enhancements
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
- Compatibility
Noble Legacy changes
Highlights
Expanded the Guides section with new pages covering Energy, Knockdown, and Death.
Added Steward's Storage, a new player-only storage container.
Improved crafting and research UI, making unlock requirements much clearer.
Major AI improvements for villager behavior, raids, and navigation.
Numerous quest and scenario fixes, including several progression blockers.
Improved save-game stability and fixed multiple crashes.
Combat
Fixed an issue where two-handed weapons could be equipped alongside shields.
Fixed an issue where short and long swords could be equipped at the same time.
Weapons now only deal collision damage while actively attacking.
Guards will now automatically seek out and equip shields when available.
Villagers
Improved hunting behavior.
Hunters will no longer hunt settlement chickens.
Villagers now make smarter decisions when selecting leisure activities, preferring their own homes before visiting public locations.
Improved Smart Object selection between public buildings and private homes.
Improved AI sleep simulation.
Improved production building navigation.
Improved raid behavior to prevent bandits from becoming stuck while attacking settlements.
Raids now automatically expire after 10 minutes if they become stalled.
Building
Added unlock descriptions for build parts and prefabs.
Build parts now display unlock requirements.
Added Steward's Storage for player-exclusive storage.
Improved furniture placement validation and placement accuracy.
Optimized Steward's Storage with improved LODs, collision, textures, and materials.
Improved kingdom wealth calculations when upgrading structures.
Production build parts now correctly detect unreachable work areas.
Improved save compatibility when build assets are reorganized.
Fixed pasture fences not updating correctly after placement, resolving invisible previews and delayed fence appearance.
Crafting & Research
Crafting recipes now display unlock requirements.
Locked recipes now clearly explain how they are unlocked.
Updated research tags and Masterwork recipe descriptions.
Corrected research unlock mappings.
Research now automatically cancels if progression requirements are no longer met.
Weapon racks now support additional equipment.
Clothing items are now stackable.
Fixed repeat crafting occasionally cycling to incorrect recipes.
Survival
Sleeping now correctly simulates survival systems, including hunger and ongoing status effects.
Sleeping now correctly restores player energy before the interface updates.
Warmth, Hunger, Injury, and Illness afflictions now feature separate player and villager descriptions.
Player effects no longer incorrectly display villager morale bonuses.
Guides
Expanded the Guides section with new pages covering:
Energy
Knockdown
Death
Updated the Guides interface for improved readability and navigation.
Quest Fixes
Fixed Gisla occasionally despawning.
Abigail can no longer be killed before completing the Heart of Gold quest.
Cecilia and Hardwin now remain in place during quest progression.
Fixed the Eliminate the Bandits quest completing before all enemies were defeated.
Players must now defeat every bandit before the quest completes.
Fixed an issue where the player's weapon could become unequipped during the encounter.
Improved quest handling when objectives are shown or hidden.
Improved bandit spawn locations in Scenario 3.
Updated several NPC job assignments.
Improved the Foundry layout.
Corrected Adella's profession assignment.
Added additional dialogue and alternate success dialogue for several events.
Fixed the Redecoration event requiring decorations to be placed within settlement boundaries.
Expanded Blades Gone Dull to support additional short sword variants.
Prevented duplicate event instances from being queued simultaneously.
Navigation
Improved waypoint interaction behavior.
User-placed waypoints are now non-interactable by default.
Tracked objectives and custom waypoints remain interactable.
Improved quest marker navigation behavior.
User Interface
Improved Tactical View.
Updated Radial Menu visuals and interaction.
Updated Tool Rack artwork.
Improved crafting menu clarity by displaying unlock requirements.
Fixed effect tooltips failing to appear correctly with multiple active effects.
Added player-specific effect descriptions.
Added a harvesting range tooltip.
Prevented accidental interaction with unlock requirement checkboxes.
Fixed Kingdom Tier UI updates.
Sleep screen clock now updates correctly after sleeping.
Fixed Market purchases occasionally displaying incorrect prices due to rounding.
Fixed Market Stall Buy menu incorrectly labeling items as Sell.
Fixed Market Stall Buy menu displaying incorrect coin totals.
Optimized numerous UI elements for improved responsiveness.
Localization
Updated French localization.
Updated Russian localization.
Bug Fixes & Stability
Fixed multiple crashes.
Improved building save/load stability.
Builder construction order now saves correctly.
Fixed tavern crafting output becoming inaccessible.
AI-crafted items now correctly move to building or global storage.
Fixed interaction issues involving chairs and motion warping.
Fixed interaction traces incorrectly blocking weapon hitboxes and enemy spawn actors.
Fixed filled graves correctly refunding corpses when demolished.
Improved recruitment morale UI performance.
Fixed Kingdom Tier initialization issues.
Added additional validation and stability improvements throughout the building system.
Various backend optimizations and overall stability improvements.
Fixed sand and clay resources appearing underwater near Thornwick.
Improved shoreline foam visuals.
Fixed Christmas tree wind animation.
Source
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