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Steam News26 June 20269d ago

Noble Legacy - Survival Update

Greetings, Nobles! Today we're excited to release the Survival Update for Noble Legacy.

In this update15

Full notes

Full Noble Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Nobles!

What changed

10 fixes37 additions48 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Workshop
  • Balance
  • Events
addedThis update represents one of the largest changes we've made since entering Early Access and marks the beginning of a new chapter for Kingdom Mode.
addedUpdate HighlightsNew Player Survival System featuring Hunger, Warmth, Hygiene, Energy, and Afflictions
addedUpdate HighlightsNew Sleep & Save System for Kingdom Mode
addedUpdate HighlightsNew Tier 0 Encampment Progression with Campfires, Portable Tents, Supply Carts, and survival-focused structures
addedUpdate HighlightsNew Player Homes with Steward-exclusive furnishings and workstations
addedUpdate HighlightsNew Steward's Charge Onboarding Experience with expanded quests, narrative, and refugee encounters
player market marker visibility150m2000mplayer market marker visibility increased, buff

Noble Legacy changes

addedThis update represents one of the largest changes we've made since entering Early Access and marks the beginning of a new chapter for Kingdom Mode.
addedNew Player Survival System featuring Hunger, Warmth, Hygiene, Energy, and Afflictions
addedNew Sleep & Save System for Kingdom Mode
addedNew Tier 0 Encampment Progression with Campfires, Portable Tents, Supply Carts, and survival-focused structures
addedNew Player Homes with Steward-exclusive furnishings and workstations

Today we're excited to release the Survival Update for Noble Legacy.

This update represents one of the largest changes we've made since entering Early Access and marks the beginning of a new chapter for Kingdom Mode.

Update Highlights

  • New Player Survival System featuring Hunger, Warmth, Hygiene, Energy, and Afflictions

  • New Sleep & Save System for Kingdom Mode

  • New Tier 0 Encampment Progression with Campfires, Portable Tents, Supply Carts, and survival-focused structures

  • New Player Homes with Steward-exclusive furnishings and workstations

  • New Steward's Charge Onboarding Experience with expanded quests, narrative, and refugee encounters

  • New World Expansion featuring additional lakes, ponds, and a new Poplar Forest biome

  • Complete Resource Distribution Overhaul including Wild Flax and increased Coal density throughout forests

  • New Survival Crafting Recipes, food items, medicines, and hunting products

  • New Permadeath Option available in Custom Mode

  • New Alaunt War Dog Companion DLC free for current owners for a limited time

  • Significant AI, UI, Controller, Stability, Performance, and World Improvements

  • Expanded our Villager Roster

Important Information

New Save Required

Due to the scope of changes introduced in the Survival Update, existing Kingdom Mode saves are not compatible and a new save will be required.

This update fundamentally changes:

  • Kingdom progression

  • Survival systems

  • Sleep & Save mechanics

  • Settlement onboarding

  • Character progression

Attempting to continue older Kingdom or Custom Modes saves may result in missing content or unexpected behavior.

Creative Mode saves are not impacted.

New Reset Config & Prefabs Option

A new Reset Config & Prefabs option has been added to the Main Menu.

This tool allows players to quickly perform a clean reset without manually navigating AppData folders or Workshop subscriptions.

Using these options will:

  • Reset All Settings

  • Clear Keybinds

  • Delete Local Prefabs

  • Unsubscribe All Workshop Prefabs

We recommend using this option if you experience issues during early access and for a clean baseline. We also highly recommend using this if you have very old saves or are subscribed to prefabs on steam workshop that may be outdated. (Note that save games are not impacted, you must manually delete saves)

A Thank You To Our Early Access Community

Before we continue, we want to take a moment to thank every one of you who has supported Noble Legacy throughout Early Access.

We know the journey hasn't always been smooth.

Many of you have endured bugs, balancing changes, major gameplay overhauls, save wipes, and experimental systems as we've continued building Noble Legacy into the game we envision it becoming.

The Survival Update represents one of the largest transformations the game has undergone so far, and many of the systems included in this update exist because of feedback directly from the community.

Your bug reports, suggestions, criticism, and encouragement have played a major role in helping us shape the future of Noble Legacy.

As a small development team, we simply could not do this without you.

Thank you for your patience, your support, and for believing in our vision.

Free Limited-Time DLC: Alaunt War Dog

As a token of our appreciation, all current owners of Noble Legacy will receive access to the Alaunt War Dog Companion DLC free of charge for a limited time.

The Alaunt is a loyal medieval war dog companion that can accompany you throughout your adventures in Greenwood.

We hope this companion serves as a small thank you for supporting Noble Legacy throughout Early Access and helping us reach this milestone.

Major Features

Player Survival System

Players must now manage their own personal survival through a new set of survival statistics.

New Survival Stats

  • Hunger

  • Warmth

  • Hygiene

  • Energy

  • Afflictions

Players can now:

  • Eat food to restore Hunger and Energy

  • Warm themselves at campfires and hearths

  • Bathe using wash basins and tubs

  • Rest and recover through sleep

Energy System

Energy is a new stamina-related attribute.

As Energy is depleted through activities such as combat, construction, harvesting, farming, crafting, research, and animal husbandry, your maximum stamina will gradually decrease until you rest and recover.

New Survival HUD

Added new HUD elements for:

  • Hunger

  • Energy

  • Warmth

  • Hygiene

Afflictions are now displayed through dedicated status effect indicators.

A new Player Statistics Panel has also been added to the inventory interface.

Permadeath

A new Permadeath option has been added to Custom Game Mode for players seeking a more punishing experience. In the future, achievements and additional challenges may be tied to this option.

As Noble Legacy's Marriage, Family, and Heir systems come into play, death will eventually become part of a broader Legacy system where players may continue their story through a surviving heir rather than losing their entire kingdom. Until then, permadeath remains an optional challenge designed for players seeking a harsher survival experience.

Sleep & Save System

Kingdom Mode now features a character-based Sleep & Save system.

Instead of relying on traditional manual saves, players save their progress through their assigned bed. Our goal is to create greater tension, encourage preparation, and make exploration, hunting, and survival decisions feel more meaningful.

Daytime

  • Save Game

Nighttime

  • Sleep & Save

  • Advance time to morning

  • Restore health

  • Recover energy

  • Remove minor afflictions

  • Simulate overnight settlement activity

Players can now construct personal homes long before reaching the Manor stage, allowing them to live alongside their villagers as their settlement grows.

Tier 0 - Encampments

A brand-new progression tier has been added to Kingdom Mode.

Before establishing a permanent settlement, players must first survive their earliest days in Greenwood.

New Encampment Structures

  • Campfire

  • Portable Tent

  • Supply Cart

  • Makeshift Hunting Tent

  • Makeshift Cooking Tent

These structures introduce cooking, warmth, storage, hunting, crafting, and shelter systems while serving as the foundation of your first settlement.

World Expansion & Resource Overhaul

The world of Greenwood has received a significant exploration and resource update.

New Lakes & Ponds

Several new lakes, ponds, and freshwater locations have been added throughout the map, creating new landmarks, improving exploration opportunities, and helping break up the landscape with more varied terrain and points of interest.

New Poplar Forest Biome

A new Poplar Forest biome has been introduced to Greenwood, expanding the variety of woodland environments players can encounter while exploring.

This biome features unique visual identity, resource distribution, and serves as a new source of Poplar wood throughout the world.

Resource Distribution Overhaul

Resources across Greenwood have been completely rebalanced and redistributed.

Our goal was to create a more logical and immersive gathering experience while encouraging players to explore different regions of the map.

Changes include:

  • Rebalanced resource densities throughout Greenwood

  • Improved distribution of harvestable resources

  • New Wild Flax locations

  • Updated forest resource generation

  • Improved seasonal foliage distribution

  • More distinct biome identities

Player Homes

Players can now establish dedicated homes much earlier in progression.

New player-exclusive furnishings include:

  • Steward's Workbench

  • Steward's Desk

  • Personal bed assignments

  • Private hearths

These systems also establish the foundation for future Marriage and Legacy features.

Survival Crafting

New survival-focused recipes have been added.

New Food

  • Roasted Mushrooms

  • Wild Meat Skewers

New Survival Craftable Items

  • Torch

  • Basic Bandages

  • Basic Salves

New Resources

  • Wild Flax

Returning Structure Sets

Upon player requests, these build parts have been re-introduced as additional secondary sets per tier. Thank you for your feedback and requests! We are listening and always keep an open mind in regards to player feedback.

  • Log Structure Set (Tier 1)

  • New Plank Wall Set (Tier 2)

  • Decorative Poplar Trees

New Structural Pieces

  • Structural Frames

  • Additional wall variations

  • Additional architectural options

Additional Improvements

Controller Support

  • Improved Livestock Stall controller navigation

  • Improved UI controller support

Production & Economy

  • New percentage-based production priority system

  • Fixed & Improved production cap functionality

  • Auto-pull fuel from Storehouses

  • Fuel simulation improvements during time skips

  • Recruitment cost balancing

  • Tax balancing adjustments

  • Item value balancing

User Interface

  • Storehouse Ledger added to Chronicles

  • Darkened building details text for readability

  • Optional camera shake toggle

  • Improved inventory presentation

  • Reset Config & Prefabs button added to Main Menu

Detailed Improvements & Fixes

Villager Floor Clipping Fix

We've seen it.

We've struggled with it.

And we've finally beaten it.

The long-standing issue causing villagers to become trapped beneath floors and foundations has been resolved.

No more rescuing your hardworking villagers from beneath buildings.

Special thanks to everyone who helped us track down and reproduce this issue.

AI & Navigation

  • Improved AI recovery behavior

  • Fixed numerous navigation issues

  • Reduced cases of villagers becoming stuck

  • Fixed villagers failing to return to work after time skips

  • Improved overnight simulation accuracy

Hunting & Animals

  • Improved hunter workstation logic

  • Improved hunting spawn validation

  • Increased animal retaliation distances

  • Improved wandering behavior for barn animals

  • Improved creature idle behavior and audio timing

  • Fixed Animal Trader UI not updating after purchasing dogs

  • Fixed Fishing Timer Animations

User Interface

  • Improved controller navigation

  • Fixed production cap refresh issues

  • Fixed crafting recipe text visibility issues

  • Improved building tracking information

  • Increased player market marker visibility from 150m to 2000m

World & Environment

  • Added Wild Flax distribution

  • Added Poplar decorative assets

  • Reduced Elderberry density

  • Improved seasonal foliage balancing

  • Removed foliage spawning beneath cliffs

  • Reduced clipping around scenario settlements

  • Added several new pond and lake locations

  • Overhaul resource spread and density

Optimization

  • Optimized foliage performance

  • Various Villager based Optimizations

  • Improved landscape blending

  • Optimized Mineshafts

Stability

  • Fixed widget-related crashes

  • Improved save synchronization

  • Improved loading reliability

  • Fixed multiple UI and gameplay edge cases

Looking Ahead

The Survival Update is more than a collection of new mechanics—it's the foundation for the future of Noble Legacy.

Our goal is to create challenge through preparation, planning, and meaningful decision-making rather than arbitrary punishment. Survival systems now create tension through exploration, resource management, harsh conditions, and risk, while preserving the kingdom-building experience that sits at the heart of the game.

Looking beyond Survival, our next major milestone is Hearth & Heart.

While this update focuses on enduring the wilderness, Hearth & Heart will focus on the people who inhabit your kingdom. Marriage, households, children, heirs, and legacy progression will play a much larger role in shaping your story.

The Survival Update lays the foundation. Hearth & Heart will begin building the legacy.

Thank you for being part of the journey. We can't wait to share more with you soon.

Source

Steam News / 26 June 2026

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