In this update1
Full notes
Full Noble Legacy update
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What changed
- Gameplay
- UI and audio
- Fixes
- Store
- Balance
Noble Legacy changes
Hotfix Notes
Fixes
Fixed Save Prefab UI not functioning correctly.
Fixed Woodcutter max cap setting not being applied.
Fixed Tutorial and Scenario research progression issues.
Fixed animals escaping from pastures in certain cases.
Fixed an issue where purchased pigs could disappear and fail to produce meat.
Fixed Tavern Storage missing from the Tavern in Heart of Gold.
Fixed Heart of Gold quest objective incorrectly requiring pelts; now requires crafting 3 Pelts at the Butcher's Table.
Fixed Half Stone Slabs rotating unexpectedly after placement.
Fixed pastures not reloading with the correct animal capacity.
Fixed animals being able to walk across certain build parts and escape enclosures.
Fixed animal spawn locations not correctly saving to their pasture location.
Fixed a behavior issue that could result in undefined animal movement when target locations became invalid.
Fixed tailor interaction animations.
Fixed livestock stall purchasing interactions and behavior.
Fixed animals not providing the proper amount of meat when slaughtered.
Fixed interaction prompts and functionality for downed villagers.
Improvements
Added a notification when attempting to purchase animals while the pasture animal cap has been reached.
Improved messaging for research items locked behind Kingdom Tier
Market and Storehouse quantity controls now increment by 10 for faster management.
Added a cooldown to the Purchase Animal button to prevent accidental spam purchases.
Added additional safeguards to help animals return to their assigned pasture after loading a save.
Source
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