In this update15
Full notes
Full Noble Legacy update
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Repeated intro
Greetings Nobles,
What changed
- Gameplay
- Compatibility
- Fixes
- Balance
- Store
- Performance
Noble Legacy changes
We wanted to take a moment to share what we’re currently working on and what’s coming next for Noble Legacy.
Right now, our focus is wrapping up the Life, Death & Industry Update, which includes the Villager Death system, major improvements to afflictions, and additional economic balancing changes. We also wanted to provide updates on several features that were previously delayed. Steam post image
Controller Support
We’re very close to completing full controller support—currently expected within the coming weeks.
Once finalized, this will be released in a dedicated update.
Multiplayer Update
Multiplayer remains in active development.
As a smaller team, our current priority is completing core gameplay systems before fully integrating replication support. We’re also exploring additional co-op mechanics to ensure multiplayer feels meaningful—not simply another player joining your world to assist the host.
Our programmers are actively rotating between systems to ensure multiplayer continues progressing alongside other major features.
Thank you for your patience here.
Quests
We're aware some of you are stuck on the Hardwin Quest. We have previously fixed this but you would need to reload to an earlier save. If you don't want to do this - in our next update we're supporting abandoning quests, along with a fix to resolve Hardwins quest that was a result of duplication.
Upcoming Update Features
Villager Deaths
Villager deaths were originally planned for our previous update but were delayed due to major bugs that needed to be resolved.
This system is now being reworked and expanded.
When a villager reaches a severe affliction, they will now enter a survival state where their condition worsens over time. During this period:
Villagers can seek treatment
Healers can intervene
Players have time to react
Survival is not guaranteed
When guards for example lose their HP in combat to 0, they will enter an unconscious knockout state. If the player or healer has bandages, you can stabilize a villager and revive them, in which they will make their way to the infirmary to fully heal. This ultimately creates higher stakes while still giving players meaningful agency.
Apothecary Expansion
The Apothecary is being expanded with new functionality focused on illness treatment.
This includes the new:
Infirmary Bed
When villagers reach severe illness, they will now seek treatment at the Apothecary’s infirmary bed.
Previously, this system relied on villagers returning home to recover, but we found this created confusion. Moving treatment into a dedicated medical location makes the system far more readable and player-friendly.
This will become the central hub for healers to save villagers' lives.
Gravedigger Functionality
The Gravedigger role (assigned through the Church) will now become fully functional.
When villagers die:
Gravediggers will recover bodies
Villagers will be buried in memorial grave plots
Memorial markers will commemorate those who were lost
Future updates will expand this further with:
Family grave visitation
Household morale effects
Burial systems for bandits and raiders
Disease prevention from unmanaged corpses
We want loss to feel meaningful and further reinforce your kingdom as a living community.
Economy & Production Balance
Following our recent crafting overhaul, we’re now rebalancing the broader economy.
The previous production update made crafting significantly more reliable—but it also accelerated progression faster than intended.
This next update will make the economy feel more grounded by:
Slowing production ramp-up
Giving individual jobs more importance
Making production chains feel more meaningful
Farming Overhaul
Farming is receiving major changes as part of this rebalance.
Instead of producing crops in a constant stream:
Farmers will work during designated planting windows
Crops will grow over time
Harvests will occur in larger seasonal yields
This creates clearer farming behavior and makes agricultural planning more strategic.
Merchant Stall
Alongside the existing Market Stall, we’re introducing a new Merchant Stall
This building allows players to spend coin on emergency supplies.
If winter arrives early—or your settlement encounters unexpected shortages—you’ll have the ability to purchase critical goods and resources to survive.
New Quests & World Expansion
We’re continuing to expand the world with:
New hero quests
New side quests
New points of interest
New static villages
More world activity and exploration opportunities
We’re also continuing to expand the main questline following A Steward’s Charge.
Players will soon begin meeting the major Barons of the region as we continue laying the foundation for our upcoming diplomacy systems this summer.
Performance Improvements
Performance optimization remains an ongoing priority.
We’ve recently made significant improvements to:
CPU performance
AI optimization
Large settlement stability
This is one of the reasons we currently maintain villager population caps—we want to scale responsibly while maintaining stable performance.
A Note for Laptop Users
We have recently discovered that players specifically with laptops that utilize a hybrid discrete gpu and intel integrated chipset have issues with our auto-detection settings that potentially field crashes during startup. If you have a laptop with hybrid GPU, you'll want to ensure that Noble Legacy is set to run exclusively on your discrete GPU (Nvidia 2,3,4 etc) Typically your laptop will have a brand software or in Nvidia Control Panel, that allows you to set exclusive GPU to the game. This is especially the case for users who are able to manually launch via -dx11, but not 12 even though they have a discrete DX12 capable card.
What Comes Next?
Player Survival Systems
Up until now, players have been able to focus entirely on settlement building without worrying much about their own survival.
That’s changing.
Players will soon experience many of the same challenges villagers face, including:
Hunger
Warmth
Hygiene
Illness
Afflictions
Tier 0 Encampment
We’re also introducing an earlier survival phase before full settlement building begins.
This includes new survival-focused structures such as:
Portable Sleeping Tent
Crafting Campfire
Makeshift Cooking Tent
Supply Cart (temporary storage)
This creates a stronger progression ramp before players establish permanent settlements.
Sleep Save System
These changes will also introduce updates to our save system.
Players will now rely more heavily on sleep/save mechanics as part of the survival experience—helping create stronger progression stakes and reducing save abuse.
A New Early Game Survival Experience
We’re also revisiting the early-game flow to better guide players through their first hours with the upcoming Survival Mechanics.
This includes:
New onboarding quests
Updated recruitment flow
Improved progression pacing
More organic discoveries throughout the world
Tier 0 Encampment and Survival
Thank you for continuing to support Noble Legacy throughout Early Access.
Your feedback continues to shape the game, and we’re excited to keep sharing our progress as we build toward something truly immersive and memorable.
Players have asked "How can we help contribute"? The answer is, by playing, providing feedback, joining our discord and volunteering for our internal testing program - additionally, leave us your thoughts in the steam reviews helps us a long way. Again, we truly appreciate your support, and shared vision. You rooting for us both motivates the team and allows us to balance more constructive feedback. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
