HomeGamesUpdatesPricingMethodology
Steam News29 April 20262mo ago

Noble Legacy: Production & Crafting Update (Coming Soon)

Production & Crafting Update (Coming Soon) Greetings Nobles, We’re making major improvements to crafting and production to create a more reliable, predictable, and intuitive experience across your entire settlement.

In this update14

Full notes

Full Noble Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions15 changes6 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
changedProduction & Crafting Update (Coming Soon)Greetings Nobles, We’re making major improvements to crafting and production to create a more reliable, predictable, and intuitive experience across your entire settlement.
removedHighlightsPorters no longer interrupt crafting and now deliver resources more efficiently
changedHighlightsImproved job balance—underperforming roles now produce consistently
changedHighlightsQuest fixes, including Hardwin the Hermit , with improved progression and tracking
removedSimplified Resource FlowInput storage at crafting stations has been removed to eliminate conflicts and confusion
removedImproved Porter BehaviorPorters no longer take resources from crafting stations mid-process

Noble Legacy changes

changedGreetings Nobles, We’re making major improvements to crafting and production to create a more reliable, predictable, and intuitive experience across your entire settlement.
removedPorters no longer interrupt crafting and now deliver resources more efficiently
changedImproved job balance—underperforming roles now produce consistently
changedQuest fixes, including Hardwin the Hermit , with improved progression and tracking
removedInput storage at crafting stations has been removed to eliminate conflicts and confusion

Production & Crafting Update (Coming Soon)

Greetings Nobles, We’re making major improvements to crafting and production to create a more reliable, predictable, and intuitive experience across your entire settlement.

Right now, some jobs (like Woodcutters) outperform others due to how often AI must move, gather, and process resources. This has led to uneven production—where basic resources are abundant, but advanced goods can bottleneck.

This update focuses on simplifying the entire system, reducing unnecessary steps, and making production easier to understand and manage.

Highlights

  • Crafting is faster, smoother, and far more reliable across all production chains

  • Major reduction in production bottlenecks (Smelter → Blacksmith → etc.)

  • Porters no longer interrupt crafting and now deliver resources more efficiently

  • Improved job balance—underperforming roles now produce consistently

  • Quest fixes, including Hardwin the Hermit, with improved progression and tracking

What’s Changing

Simplified Resource Flow

  • Crafters now pull resources directly from the Storehouse

  • Input storage at crafting stations has been removed to eliminate conflicts and confusion

More Efficient Crafting

  • Crafters gather larger batches of materials

  • Fuel is automatically handled by crafters

  • Fewer trips result in faster, more consistent production

Improved Porter Behavior

  • Porters no longer take resources from crafting stations mid-process

  • Increased carry capacity improves delivery efficiency

  • Finished goods are now collected from output storage only

Clearer Visual Feedback

  • Resource piles and crafting areas have been updated to better reflect stored materials

  • Example: Log pile now visibly include planks and firewood (renamed Woodcutter Storage)

Patch Summary (Coming Soon)

Crafting & Production Improvements

  • Crafting speed and overall production flow significantly improved across all buildings

  • Crafters now pull resources directly from the Storehouse, removing conflicts and interruptions

  • Input storage at crafting stations has been removed for a more reliable system

  • Crafters gather larger batches of materials and automatically handle fuel

  • Multi-step production chains (e.g. Smelter → Blacksmith) are now more consistent with fewer bottlenecks

  • Improved balance across all jobs, with underperforming roles now producing more reliably

  • Reduced unnecessary AI tasks, resulting in smoother and more efficient production

Porters & Resource Flow

  • Porters no longer take resources from active crafting stations

  • Porters now focus on delivering and retrieving finished goods from output storage

  • Increased carry capacity improves delivery speed and overall settlement efficiency

  • Resource flow is now more predictable, with fewer stalls and interruptions

AI & System Fixes

  • Improved crafting behavior so workers gather materials in larger batches instead of making constant trips

  • Fixed issues where workers would take or reserve the wrong resources

  • Improved reliability of production tasks and worker assignments

  • Crafting systems now more accurately check available resources across storage

Visual & UI Improvements

  • Updated resource pile visuals to better reflect stored materials

  • Improved clarity of crafting and storage interactions with updated icons and UI elements

Quest Fixes

  • Fixed Hardwin the Hermit quest appearing multiple times in the Ledger

  • Fixed issues with quest progression, tracking, and completion

  • Resolved cases where quests could fail, stall, or behave inconsistently

  • Improved overall reliability of quest updates in the Ledger

Additional Fixes

  • Fixed issues with incorrect crafting resource calculations

  • Fixed villagers taking materials intended for active crafting jobs

  • General improvements to production stability, consistency, and performance

  • Tracking and updating localization where possible

Source

Steam News / 29 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.