In this update9
Full notes
Full Noble Fates update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Compatibility
Noble Fates changes
While we're hard at work on 1.0, we wanted to show the live game some love - so Kingdom Crier #48 accompanies v0.31.3 which is dedicated to improving Performance!
There's more to do, but this should make a noticeable improvement.
Performance
Input
This one was a biggie - we were reaching out to platform preferences to check for key bindings every time we consumed input - instead, we now cache these values to greatly reduce the cost.
Background Simulation
We tackled spreading out background Mortal updates over time and cycling through Kingdom Strength calculations - they're expensive!
Characters
Some of the Needs were running expensive queries to check for nearby Props, so we improved those algorithms. In addition, we were running the Command Logic more than we needed to and doing some unnecessary calculations in Character Avoidance (Collision).
Pathing
We cached some values in critical areas to cut down on the cost to determine Reachability.
Animation
Turns out we were carrying a lot of unnecessary Animation Components on our Prefabs for things that didn't even animate! All better now.
Math
Low level improvements to a function that is called thousands of times per frame add up quickly!
Other Fixes
Serfs can now warn of incoming Raids, Influence returns of Sending Items to other Kingdoms scales better, and Kingdoms (yours included) don't worry about cleaning up around other Faction camps.
Patch Notes
Noble Fates 0.31.3.1 Released Performance Update
Crash Fixes Speculative fix for Character Needs Crash Fix for crash when Characters are off Map Performance - ~7ms+ saved! Kingdoms Simulation Optimize background Mortal Simulation - ~.5ms saved Optimize Familiarity Updates - ~.5ms saved Optimize Kingdom Strength Updates - ~.5ms saved Characters Optimize Command Updates - ~.5ms saved Improve Hygiene Need Performance - ~.5ms saved Improve Light Need Performance - ~.5ms saved Optimize Character Avoidance - ~.2ms saved Pathing Optimize Reachability Determination - ~.5ms Debris Improve Decay Performance - ~1ms saved Animation Optimize Animation - ~.4ms saved Fishing Improve Fish Performance - ~.3ms saved Input Optimize Input - ~1.5ms saved Math Optimize Tile Calculation - ~.2ms saved Incoming Raid Petitions Serfs can now warn about incoming raids Ballistae Fix bug that prevented Operators from firing if not Assigned to Guarding Negotiations Dial back the Diminishing Returns for Sending Items Cleaning Fix bug that caused home factions to clean debris at visitor camps Crafting Fix for bug that produces bad Recipe Castings
Restart the game and steam to pick it up!
Existing Saves
This update is compatible with existing Saves.
If you run into a problem, don't hesitate to let us know and we'll get it sorted.
Mods
This update should be compatible with all v0.31 Mods.
if you run into a problem, let us know and we'll worth with the Mod author to sort it out.
Experimental
Updates like these arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
Expect occasional issues - but know that we appreciate you helping us make the game better!
1.0 Progress
Work on 1.0 continues.
We've wrapped up the core of the QOL updates and are now hard at work on the Features and Content for 1.0. From there, we'll move on to Bug fixes.
There's a lot to do, so it'll be a bit - hang in there!
Discord
Join the Official Discord to participate in Development! Steam post image
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Source
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