Full notes
Full Noble Fates update
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What changed
1 fix0 additions0 changes0 removals
- Gameplay
fixedHotfix
Noble Fates changes
fixedHotfix
Hotfix
Rivers Improve River behavior when dammed, fill from bottom to the top Rivers will now fill spaces that are lower than the top of their Outlet quicker Rivers should behave more predictably when you open new channels for them to flow into Pathing Fix edge case with Ramps in Water Thanks for the report! Fishings Tweak Fish distribution algorithm Fish are more likely to appear Outdoors Fish are more likely to appear in Deeper Water Improve fishable tile detection Change "Unreachable" Catch Fish message to "Nowhere to Fish from" Advanced Frostcap Cooler Fix bug that prevented the Cooler from consuming Water Add ability for Cooler to use Pumps through Valves and for the Valve to limit throughput Thanks for the report! Kin Kin Mounds are now more likely to appear underwater Kin Mounds are no longer disturbed by nearby Kin who have lost their target Kin will now aggro and attack other Monsters and wild Animals Thanks for the report! Imps Prevent Imps from Portaling into Water Monsters Monsters can now Relax in Water Doors Update Lock and Barricade Research Tooltips to reflect a 33% bump in Health Thanks for the report! Beliefs Rename High Elf Hemlock to High Elf Grove
Restart the game and steam to pick it up!
Source
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