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Steam News29 November 20257mo ago

Update 1.1

N.O.R.M.s This update brings No Time For Pants to 1.1. This update improves some core aspects of the game as well as implements new mechanics that will be critical as the game evolves going forward.

In this update9

Full notes

Full No Time For Pants update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes13 additions15 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Balance
  • Store
addedThis update brings No Time For Pants to 1.1. This update improves some core aspects of the game as well as implements new mechanics that will be critical as the game evolves going forward. Thank you for the patience, feedback, and support over the past month.
fixed🛠️ BUG FIXESFixed collision issues between the Scientist enemy and doors
removed🛠️ BUG FIXESAnkle Biters no longer float away in Sub Level 1
fixed🛠️ BUG FIXESSquashed some Ankle Biter behavior bugs
fixed🛠️ BUG FIXESFixed a bug causing enemies to ignite twice
changed🛠️ BUG FIXESMoved spawns that were unintentionally appearing inside transition rooms

No Time For Pants changes

addedThis update brings No Time For Pants to 1.1. This update improves some core aspects of the game as well as implements new mechanics that will be critical as the game evolves going forward. Thank you for the patience, feedback, and support over the past month.
fixedFixed collision issues between the Scientist enemy and doors
removedAnkle Biters no longer float away in Sub Level 1
fixedSquashed some Ankle Biter behavior bugs
fixedFixed a bug causing enemies to ignite twice

N.O.R.M.s

This update brings No Time For Pants to 1.1. This update improves some core aspects of the game as well as implements new mechanics that will be critical as the game evolves going forward. Thank you for the patience, feedback, and support over the past month.

🛠️ BUG FIXES

  • Fixed collision issues between the Scientist enemy and doors

  • Ankle Biters no longer float away in Sub Level 1

  • Squashed some Ankle Biter behavior bugs

  • Fixed a bug causing enemies to ignite twice

  • Moved spawns that were unintentionally appearing inside transition rooms

  • Improvements to how the Terminal UI updates when turning in items

  • Various stability and performance refinements across scenes and interactions

🎮 GAMEPLAY UPDATES

Peeking

  • Holding the interact input at side-room doors now lets you peek inside

  • You have the duration of the door transition to back out

  • You are vulnerable while peeking

  • Approaching hallway doors reveals the other side

  • Vents (currently only in the Birthing Bay) now have peek zones and hatches letting you look down into hallways

Penetration

  • Weapons can now shoot through doors

  • You can fire downward through ceilings while in vents

  • Hatches used for peeking in vents cannot be shot through, you have to open them

  • Each weapon has unique penetration stats:

    • Different max penetration distance

    • Different damage falloff

    • Different deflection angles

    • Battle rifles penetrate better than SMGs, etc.

Shotgun Overhaul

  • Shotguns now fire buckshot by default

  • New ammo-type attachment point for slugs

  • Slugs increase damage, penetration

  • Added several new full-auto shotgun variants

  • Door Rework

    • Added two-way doors with green lights on both sides

    • One-way doors show red on the locking side

    • Hallway transition doors converted to two-way (for now)

  • Encumbered (over carry weight)

    • Yellow icon

    • Cannot sprint or jump

    • Reduced stamina regen

  • Critically Encumbered (150%+ carry weight)

    • Red icon

    • Cannot sprint or jump

    • Very fast stamina drain

    • Severely reduced stamina regen

  • Refined jumping physics and animations- this further paves the way for more verticality to be implemented in the future. Think falling damage, jump stat mods, vertical areas etc.

  • Updated look of Terminal Room

  • Economy and item stat tweaks

  • Fire alarm system is now yellow to distinguish it from the exit and door signage

💎 UNIQUE LOOT SYSTEM

As mentioned in my Thanksgiving update, there is a new area added to the Birthing Bay that prompts you to enter a code. This loot chest can be used ONCE per life and most of the codes can be used ONCE PER SAVE GAME. For example code 'pixelpushinc' will give you "Bradley's Tool Belt". You will have to turn unique loot in to the terminal like any other piece of loot if you want to access it the rest of your run.

Unique items were added to the game for Splattercat Gaming, Tomato's Trash and the handful of people who showed up on the Discord to offer feedback and support. As more unique loot is added to the game, codes will be posted to Discord.

🖥️ UI UPDATES

  • Hover over health bar for enemies and environmental objects that can be destroyed. This includes enemies, glass floors etc.

  • Updated stats for Penetration info

  • Added stats for shotgun buckshot/slugs

  • Added an additional store menu tab for seasonal/special items

  • Icon support for one way/two way doors

Content

Thanksgiving Content

Admittedly, I wanted to this update out before Thanksgiving, but I fell a little behind. I spent too much time on some of the content, so I'm keeping it in for a little while.

Gear added: creator skins for Splattercat and Tomato, Thanksgiving gear set, a unique jockstrap :), shotgun ammo type attachment for shotgun slugs.

Weapons added: sawn-off shotgun, over under barrel shotgun, 2 regular full auto shotgun variants, 4

unique full-auto shotgun variants, 1 unique assault rifle, 1 unique SMG, 1 unique laser machine gun variant

⚠️ KNOWN ISSUES ⚠️

  • Hover-over information for weapons in the top of the UI is still bugged

  • There was a bug that reset implants reported last build. I don't know if this was a symptom of another issue that has already been resolved... I haven't heard anyone mention it in a while, but nor have I fixed it explicitly. If this happens to you, I'd like to hear about it.

  • In the event you turn in a new item or favorite an item and the store UI does not refresh, close the store and reopen it. Your item should be there and the favorited items should be sorted. Its a UI issue, not a save game issue. I am currently working to resolve this.

  • I thought I had squashed this bug entirely, but I just got a review today of someone saying they weren't getting scrap from the store. I don't know what version they were on, but I am assuming it was the most recent. If you do not receive scrap at the terminal, and want to help out, please close the game and zip this folder before restarting: C:\\Users\\ \\AppData\\LocalLow\\PixelPushInc\\NoTimeForPants. Please reach out to me via Discord or pixelpushinc@gmail.com. I would like to kill this bug once and for all if it is still alive.

If You’re Enjoying the Game

Leaving a review on Steam is truly the most impactful way to support No Time For Pants at this point. And if you’d like to hang out, ask questions, or report bugs:

Discord: https://discord.gg/hfJyheQwx7

Enjoy!!

Source

Steam News / 29 November 2025

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