Hello N.O.R.M.s This update brings me up to release, which is in 2 days. Its been a wild ride watching this thing take shape. Added a Dodge mechanic.
Full notes
Full No Time For Pants update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello N.O.R.M.s This update brings me up to release, which is in 2 days. Its been a wild ride watching this thing take shape. Added a Dodge mechanic. This allowed me to make lighter/non armor items more relevant, giving you a chance to dodge. "Yoink!"Steam post image
What changed
0 fixes3 additions4 changes0 removals
Balance
Gameplay
Store
addedHello N.O.R.M.s This update brings me up to release, which is in 2 days. Its been a wild ride watching this thing take shape. Added a Dodge mechanic. This allowed me to make lighter/non armor items more relevant, giving you a chance to dodge. "Yoink!"Steam post image
addedAdded a beam energy weapon that sets stuff on fire, including you if you overheat- so be careful!
changedUpdated the atmospheric lighting
changedUpdated the foreground art to give the graphics a little more depth Added some "stealth" light variants. The light is orange and they are not as powerful, but they attract less attention from enemies and don't set off spawns as much. Steam post image Rebalanced power consumption for gear. Flashlights now consume much less energy so you can use them more frequently without constantly running out of batteries. Updated the graphics for the store. Items will spin slowly when you hover over them, there's a little more color. Its just nicer. There are updated screen shots if you want to see how things are looking.
changedGeneral rebalance of loot drops and room spawns
changedOptimized the store so it loads faster and is now smoother
No Time For Pants changes
addedHello N.O.R.M.s This update brings me up to release, which is in 2 days. Its been a wild ride watching this thing take shape. Added a Dodge mechanic. This allowed me to make lighter/non armor items more relevant, giving you a chance to dodge. "Yoink!"Steam post image
addedAdded a beam energy weapon that sets stuff on fire, including you if you overheat- so be careful!
changedUpdated the atmospheric lighting
changedUpdated the foreground art to give the graphics a little more depth Added some "stealth" light variants. The light is orange and they are not as powerful, but they attract less attention from enemies and don't set off spawns as much. Steam post image Rebalanced power consumption for gear. Flashlights now consume much less energy so you can use them more frequently without constantly running out of batteries. Updated the graphics for the store. Items will spin slowly when you hover over them, there's a little more color. Its just nicer. There are updated screen shots if you want to see how things are looking.
changedGeneral rebalance of loot drops and room spawns
Added a beam energy weapon that sets stuff on fire, including you if you overheat- so be careful!
Updated the atmospheric lighting
Updated the foreground art to give the graphics a little more depth Added some "stealth" light variants. The light is orange and they are not as powerful, but they attract less attention from enemies and don't set off spawns as much. Steam post image Rebalanced power consumption for gear. Flashlights now consume much less energy so you can use them more frequently without constantly running out of batteries. Updated the graphics for the store. Items will spin slowly when you hover over them, there's a little more color. Its just nicer. There are updated screen shots if you want to see how things are looking.
General rebalance of loot drops and room spawns
Optimized the store so it loads faster and is now smoother
Added an additional section to the NORMS area Steam post image I think that is it for now. Thank you to everyone who is planning on playing, I hope you enjoy No Time For Pants!