Full notes
Full No Time For Pants update
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Repeated intro
Hello N.O.R.M.S., This update touched a lot of different things- A once over on item art, adding several new items, updating loot drops and balancing, a couple new monster variations, expanding the gas and fire damage mechanics etc.. So a little bit of everything as I push into the 2 weeks to launch window.
What changed
- Balance
- Gameplay
- Store
No Time For Pants changes
Added a gear attachment point dedicated to shirts
Added new weapons-
Golden AK variant
Golden Desert Eagle handgun
A mini 14 A-Team variant assault rifle
A semi auto mini-14 style rifle
A mini suppressor
Added new magazine attachments
Added new gear as well as some gear variations- some of them have stat differences, some are just cosmetic
Updated art for weapons and gear
Tweaked balance of weapons and gear
Capped resistances for melee/fire and kinetic damage.
Added implants that can increase resistances.
Gas damage now accumulates and is weighted on the player’s protection level. So the gas damage effect scales and wears off depending how much protection you have. This makes having gas protection fairly important.
Implant prices are now progressive
Rebalanced loot tables and rates
Added a variants of enemies that catch fire and explode toxic gas upon death
Source
Changelog.gg summarizes and formats this update. How we read updates.
