In this update15
Full notes
Full No Time update
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Hello time travelers, here are the patch notes of the past few days!
Enjoy your adventures!
Patch
p1
-Fixed the blast doors from not opening like in the snowy safehouse
-Fixed some wrong wording of inventory spaces in the box menu for the German translation
-Fixed the sandbox menu from not displaying spawn amount in the German translation due to text overflow
p2
-Fixed floating armor racks
-Fixed the moon ranger spawning without wheels
p3
-Fixed the act 3 bug of the player not being able to continue past the Diverting Actions Quest
-Fixed floating hover levers on some car mods
p4
-Fixed numbering in the on hand menu for the plc inventory screen
-Fixed the bulletin board having notes behind glass in 2300 and the bulletin board not appearing post 2077
-Fixed missing item parenting to the Moon Ranger
p5
-Made it so boat conversion and plane mode won't be possible with too heavy vehicles like the moon ranger, due to being too buggy at present
-Fixed St. Andrey bomb setting off too early in 2027 instead of the war time 2029
-Fixed the constant item events explosions
p6
-Added ping to multiplayer sync chip player list
-Fixed the player by default crouching inside the moon rover by decreasing the minimal ceiling distance to stand up
-Fixed the dudes house, being invisible in the 1950s
p7
-Added mid capacitor as blueprint to the facility
-Added a coffee machine to the 2280 medical store
-Removed the old black smithing tip on the wall
-Made it so rads gone is only availible to be bought in the deep future
-Fixed a bug where the load save button does not appear in main menu if only quick saves exist or manual saves beyond id 4
-Fixed a bug of bully enemies not dropping melee weapons
-Fixed a bug where the mr crafty spawns items under ground
-Fixed the wrong music playing and no npcs spawning in 2027 and 2028
-Fixed the missing version number
-Fixed wheels not turning on past selves and multiplayer when in hover mode
-Fixed past self car not syncing its customizations
p8
-Fixed PC A posing in the end sequence of act 4
-Fixed Edward floating in air at the end of act 4
-Fixed the softlock in Base of Actions quest where Henry would not appear in the 33 AD base
Source
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