Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Workshop
- Gameplay
- Store
- Balance
Hello time travelers!
A new update has been released, here is a broad overview!
Newsletter made by Odebla
First and foremost, for anyone of the old players who missed the last updates.
The car mods are now already loaded into the game and are acquired, they are no longer a simple reskin.
Here is a guide:
[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3591202864"]
New Tutorial Level.
This new tutorial level can be played optionally and will guide you through a successful first time jump
Screenshots submitted by Davesoft
As well as combat training and the basics of questing! Have fun exploring this new level!
Unity Engine Upgrade
The games engine has been updated to a newer unity version, to ensure that I will have the ability to make use of some of the newer features, also in the performance corner!
This came already with a potential small increase in performance in the range of 5-10 fps. My hope is that I can have a bigger disposal of tools at hand, when making the game perform better in future beta updates.
E.g. Unity’s Data-Oriented Technology Stack as an example.
The car loading process has been sped up!
One of the first things that I attempted with the new version, is to speed up the loading process again.
With a hint on top telling players in general how to activate or use car mods.
In the future I may add hints as to the cars visuals and what time it can be found in.
The rest of this update is mostly about fixed bugs since much of the work time was spend making the game stable again. Physics had to be readjusted and if some things still feel off whilst playing, make sure to report a bug!
Next Update & Future Plans
Next in line would be the last story entry quest along with some of the last feature additions, which then will mark officially entering Beta Stage next update!
Technically this update already pertains aspects of BETA 1 (Engine Upgrade), so Ending Quest and Beta 1 actually switched places, whilst the Ending Quest will have more Beta Polishing done on it.
Thanks to the few players that tested the game a lot in these past months, reporting bugs.
Thank you for having supported my work over the years.
The end is close, but that does not mean that once the game is complete, that updates will stop!
God bless
-Erathor
October 21th V0.98
Revamped the tutorial level
Unified V-Sync and target frame rate into one option. Minimal settings on the frame rate target sets it to v sync.
Switched the Unity Version to 2019.4 For increased performance and stability
Added a tool tip that tells you that you got the wrong fuel cell for the type of reactor
Added changing near clipping planes for camera depending on if you are looking at a wall or at nothing
Added spawn points for stone items next to some pine trees
Added a hints for inserting different motor types, that tells you the need of different fuel, if out of gas
Added a fake cloud skylight after 2015 6/12
Added a crafty bench to 33Ad base in act 2
Added a guide link in the mod loader section
Upped the psp damage to 20 from its previous 5
Slightly increased Edward's PSP damage
Increased the futuristic merc armor rating by 10 points, lowered the pirate armor rating by 10 points
Source
